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Siege of the Warmind
Destiny

Siege of the Warmind

Follow this walkthrough to complete the Siege of the Warmind mission in Destiny's 'The Dark Below' DLC. Learn strategies for defeating Omnigul and the Might of Crota.

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Follow this walkthrough to complete the Siege of the Warmind mission in Destiny's 'The Dark Below' DLC. Learn strategies for defeating Omnigul and the Might of Crota.

Walkthrough
  1. 1
    Head through the Forgotten Shores and into Bunker RAS-2.
  2. 2
    Descend and Awaken the Dead Ghost under the steps if you haven't already.
  3. 3
    Proceed to the Seraphim Vault, a Restricted Zone. Clear out the Knights and Thrall, using grenades to flush them out and prioritizing the Knights.
  4. 4
    Fight your way up the steps, dealing with Hallowed Knights and charging Thrall.
  5. 5
    Enter the main computer chamber. Jump on a smaller console, then leap onto the cables to reach the very top and Revive the Dead Ghost.
  6. 6
    Leap down. Go around the left side and down the steps to find another Dead Ghost against the back wall.
  7. 7
    Approach the console on the platform to initiate Hive waves.
  8. 8
    Defending Against the Waves:
  9. 9
    Wave 1: Omnigul appears, summoning Thralls. Focus on Omnigul, using Ice Breaker for Solar Damage if available. Kill the Waker of Crota (a Wizard resembling Omnigul) swiftly to prevent it from summoning Vestiges (green circles that damage shields).
  10. 10
    Wave 2: Two summoning portals appear in the back. Use Rocket Launcher shots to clear enemies and focus on the Wakers of Crota. Watch out for Cursed Thralls and use them to clear masses of Thrall.
  11. 11
    Wave 3: Three summoning portals appear around the room. Focus on one portal at a time, using Rocket Launchers/Grenades to thin enemies before targeting Wakers of Crota.
  12. 12
    Final Wave: Hallowed Knights, Acolytes, Thrall, and the Might of Crota (an Ultra Ogre) appear. Focus on critical hits to stun the Ogre. Use Heavy Ammo for Hallowed Knights. Hide to clear other enemies, then take out the Ogre. Use your Super Ability to finish the mission.
  13. 13
    Completion: Eris comments on Rasputin being safe but Crota's soul waking.
  14. 14
    Turn In: Eris states the Warmind is safe but Crota's soul is waking.
  15. 15
    Eris warns that the victory makes the Spawn of Crota more determined.
Tips
  • Ice Breaker is useful for its Solar Damage and ability to force Omnigul away.
  • Grenades are effective for flushing out enemies in tight spaces.
  • Rocket Launchers can quickly clear groups of enemies and help focus on key targets like Wakers of Crota.
  • Prioritize killing the Wakers of Crota to prevent the summoning of damaging Vestiges.
  • Use Cursed Thralls to your advantage in clearing large groups of regular Thrall.
  • Focus on critical hits against the Might of Crota to stun it.
  • Heavy Ammo is recommended for dealing with Hallowed Knights.
  • Your Super Ability can be crucial for quickly gaining the upper hand in the final wave.
  • Rasputin remains intact.
  • Eris provides commentary on the mission's outcome and future threats.

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