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Titan
Destiny

Titan

Learn about destiny's Striker and Defender Titan subclasses, including their grenades, jumps, supers, and melee abilities.

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Learn about destiny's Striker and Defender Titan subclasses, including their grenades, jumps, supers, and melee abilities.

This guide covers the two Titan subclasses in destiny: Striker and Defender. The Striker subclass focuses on Arc energy, enhanced melee strikes, and the Fist of Havoc super. The Defender subclass utilizes Void Light to create protective shields and support allies.

Striker Subclass

The Striker subclass allows a Titan to use Fist of Havoc, enhanced melee strikes, and Arc energy. You’ll want to focus on Strength and Intellect so your strengths are realized.

Grenades

You get to choose one of these as your grenade modifier.

  • Flashbangs are best used in PvP to blind and disorient your opponent.
  • The Pulse Grenade is great for bosses in Strikes/Raids.
  • Lightning Grenade is harder to use but potentially better than Pulse Grenade.

Flashbang Grenade unlocks at level 2, Pulse Grenade at level 7, and the Lightning Grenade unlocks at level 18.

Jumping

At level 3 you will learn Lift. This grants a Double Jump ability. You may only choose one of the next three as a modifier.

  • Increased Height is unlocked at level 8 and allows a longer Lift time.
  • Increased Control unlocks at level 19, allowing for better maneuverability.
  • Catapult is available at level 23 and grants an initial strong burst.

Super

Upon reaching level 4 you will learn Fist of Havoc. This ability lets you smash the ground and deal Arc damage. You may choose one of three modifiers.

  • Aftermath is unlocked at level 9 and leaves a pulsing field after the attack.
  • Death from Above allows you to smash the ground like a superhero, dealing a lot of damage and unlocked at Level 20.
  • At level 24 you learn Shockwave, allowing you to fire off waves of energy.

Melee

  • Storm Fist at Level 5.
  • Overload at Level 10. Allows a chance to auto-reset the cooldown.
  • Discharge is learned at Level 21 and can allow Storm Fist to deal area of effect damage.
  • Amplify at Level 25, reduces the cooldown drastically.

Stat Modifier, Tier 1

  • Titan Codex I at Level 6. +2 Armor/Recovery.
  • Titan Codex II at Level 14. +2 Armor/Agility.
  • Titan Codex III at Level 22. +2 Agility/Recovery.

Ability Modifier, Tier 1

  • Headstrong at Level 11. Sprinting increases the leap distance of Fist of Havoc. +1 Agility.
  • Aftershocks at Level 15. Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath.
  • Transfusion at Level 26. Kills with Storm Fist immediately trigger health regeneration.

Stat Modifier, Tier 2

  • Titan Codex IV at Level 12. +2 Armor/Recovery, +1 Agility.
  • Titan Codex V at Level 16. +5 Recovery.
  • Titan Codex VI at Level 27. +4 Agility, +1 Armor.

Ability Modifier, Tier 2

  • Unstoppable at Level 13. You are harder to kill while using Fist of Havoc. +1 Armor.
  • Shoulder Charge at Level 17. After sprinting for a short time, press Melee to unleash a devastating melee attack.
  • Juggernaut at Level 28. After sprinting for a short time, you gain a protective shield.

Defender Subclass

Grenades

  • Magnetic Grenade at Level 2. A grenade that attaches to enemies and explodes twice.
  • Spike Grenade at Level 7. A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Suppressor Grenade at Level 18. An explosive grenade that prevents enemies from using abilities for a short time.

Jumping

Lift at Level 3. Jump and then press Jump again while in the air to activate Lift. You may only choose one of the next three as a modifier.

  • Increased Height at Level 8. Upgrades Lift to carry you higher.
  • Increased Control at Level 19. Upgrades Lift for better directional control while in the air. +1 Agility.
  • Catapult at Level 23. Upgrades Lift to provide a strong initial burst of momentum.

Super

Ward of Dawn at Level 4. Shape Void Light into an indestructible shield to protect you and your allies from harm. Four-minute recharge. You may choose one of three modifiers.

  • Armor of Light at Level 9. While inside Ward of Dawn, you and your allies gain significant damage resistance.
  • Blessing of Light at Level 20. Passing through Ward of Dawn grants you and your allies a temporary shield.
  • Weapons of Light at Level 24. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Melee

  • Disintegrate at Level 5. Killing an enemy with this powerful melee attack creates a Force Barrier around you that absorbs incoming damage.
  • War Machine at Level 10. While Force Barrier is active, all your weapons reload and ready blindingly fast.
  • Gift of Light at Level 21. While Force Barrier is active, all your melee kills create Orbs of Light.
  • Unbreakable at level 25. Force Barrier continually recharges.

Stat Modifier, Tier 1

  • Titan Codex I at Level 6. +2 Armor/Recovery.
  • Titan Codex II at Level 14. +2 Armor/Agility.
  • Titan Codex III at Level 22. +2 Agility/Recovery.

Ability Modifier, Tier 1

  • Bastion at Level 11. Increases the duration of Ward of Dawn. +2 Armor.
  • Relentless at Level 15. Increases the strength and duration of Force Barrier.
  • Gift of the Void at Level 26. As Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light.

Stat Modifier, Tier 2

  • Titan Codex IV at Level 12. +2 Armor/Recovery, +1 Agility.
  • Titan Codex V at Level 16. +5 Recovery.
  • Titan Codex VI at Level 27. +4 Agility, +1 Armor.

Ability Modifier, Tier 2

  • Untouchable at Level 13. Reduces the cooldown time of Ward of Dawn. +1 Armor.
  • Iron Harvest at Level 17. Heavy weapon kills have a chance to create Orbs of Light for your allies.
  • Illuminated at Level 28. Increases the benefits granted by Blessing of Light and Weapons of Light.

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