Find the Sage of Marbule on the S.S. Zelbess in chrono cross the radical dreamers edition. Learn how to become cats and win back your boat from Fargo.
Walkthrough
- 1After meeting Irenes, sail towards the S.S. Zelbess, moored at the north-east side of the main island.
- 2Upon boarding, head to the main deck, then take the stairs towards the far right.
- 3On the upper floor, enter the captain’s cabin towards the far left. Irenes will talk with Fargo.
- 4Go down the ladder near the center to reach the lower floor.
- 5Take a right and enter the easternmost room (just before the crew member blocking the way). Speak to the old man on the floor – this is the Sage of Marbule. He will leave the room towards a blocked-off area.
- 6Return to the captain’s cabin to ask Fargo for permission to enter the blocked-off area. He will challenge you to a game of roulette.
- 7Leave the cabin and enter the casino directly below. You will lose the game and your boat.
- 8Enter the inn on the lower floor (towards the far left).
- 9Enter the door to the right of the middle ladder. Stand below the stage and watch Sneff’s magic trick.
- 10Exit the room and repeat to see Sneff perform again. Your party will become cats. Escape the room.
- 11While in cat form, go upstairs via the central ladder. Enter the kitchen on the right via the small cat-sized door. Speak to the cat inside to obtain the Monster Mouth Frame. Open the chest near the back for a Frypan Ag47.
- 12Go downstairs via the ladder and enter the inn. Crawl underneath the counter on the left and climb up the stairs. Pull the shiny handle to obtain the Handle.
- 13Return to the room where the magic show was performed. Use the cat-sized gap on the right wall to enter the backstage room. Speak to Sneff to return to normal.
- 14Head back upstairs and speak to Fargo in his cabin to challenge him again. Fargo will lose this time, and you will get your boat back and access to the blocked-off area.
- 15Return downstairs and speak to the crew member towards the far right to proceed further into the ship.
- 16Go through any of the three side doors below. The Sage will return inside. Follow him back inside.
- 17Keep going in and out of the ship until the Sage gives up. When prompted, choose _violence_.
Tips
- The S.S. Zelbess is the Home World counterpart of the S.S. Invincible.
- If you already saw the first magic trick, you only need to see the second performance to become cats.
- Lynx will remain a big cat even after returning to normal.
- Keep going in and out of the ship to force the Sage to surrender.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content