Obtain Karsh's Level 7 Tech, Axiomatic, in chrono cross the radical dreamers edition by defeating Solt and Peppor on the Isle of the Damned.
- Norris must be in your party to enter Viper Manor (Another World).
- Karsh must be in your party to obtain his Level 7 Tech. He joins after Fargo rescues you and brings you aboard the S.S. Invincible if not chosen before rescuing Riddel.
- You must have the Garai Keepsake (key item) to pass through a mirrored doorway on the Isle of the Damned.
Walkthrough
- 1Viper Manor (Optional Context): After rescuing Riddel and escaping Viper Manor, return to Viper Manor in Another World with Norris in your party. This allows you to bypass Porre guards.
- 2Go to the next floor and through the door that was previously guarded by a robot.
- 3Cross the bridge to the eastern side tower.
- 4Statue Puzzle: Move the 4 snake statues into the square-shaped grooves at the diagonal positions.
- 5Inspect the treasure chest that appears in the center from behind (towards the north) to avoid a trap door to the basement.
- 6Solt and Peppor will have stolen the treasure, and you will be directed to visit the Isle of the Damned with Karsh.
- 7Isle of the Damned: Make your way to the Isle of the Damned in Another World (far north-east).
- 8Travel back to Garai’s grave. From the first screen, travel north, then clockwise towards the west exit.
- 9In the second screen, go up, following the spinal structure, then south underneath it to emerge near the north-west corner.
- 10Use the Garai Keepsake via the key items to pass through the mirrored doorway.
- 11In the third screen, travel anti-clockwise, spiralling towards the center.
- 12Approach Solt and Peppor near Garai’s grave to initiate a boss fight.
How to Beat Solt and Peppor:
- Solt and Peppor buff each other and then use their double Tech, Cross Cut, which deals massive damage to one character.
- They can also use Earthquake or Thunda Storm to deal Yellow damage to all party members.
- They can chain together two Earthquakes without pause.
- Allocate Earthquake and/or Thunda Storm traps prior to the fight.
- Consider using Fargo’s Pillage on Peppor to steal the Forget-me-not Pot.
- If worried about damage, you can steal the Yellow Plate from the Earth Dragon and have Karsh or another fragile character equip it to absorb damage from Earthquake and Thunda Storm.
- Casting Diminish can weaken their damage, but will also weaken your Elements, forcing reliance on standard attacks.
After the Fight:
- If Karsh is in your party, he will obtain his Level 7 Tech, Axiomatic.
- Solt and Peppor will return the Memento Pendant, which is required for Dario’s sidequest.
Tips
- Traps only work once, so be fast and have Elemental Power saved up to quickly set up another one if needed.
- Karsh is a Green Innate, making him vulnerable to their Yellow-elemental attacks.
- Karsh’s Level 7 Tech: Axiomatic
- Memento Pendant
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