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Prime Sanctums
ULTRAKILL

Prime Sanctums

Master ULTRAKILL's 7-1: Garden of Forking Paths. Learn about Mannequins, the Minotaur boss, the secret Big Johninator encounter, and collectables in this Violence act walkthrough.

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Prime Sanctums

Master ULTRAKILL's 7-1: Garden of Forking Paths. Learn about Mannequins, the Minotaur boss, the secret Big Johninator encounter, and collectables in this Violence act walkthrough.

Walkthrough
  1. 1
    Exit the elevator into a white courtyard and enter the marble labyrinth.
  2. 2
    In the first room, the left doors close, and the right is locked. Proceed through the center doors into a gallery with posing Mannequins. A red pedestal rises, requiring a Red Skull Key.
  3. 3
    Return to the first room; the previously locked door is now open. Proceed through a narrow corridor, wall-jumping to a higher floor.
  4. 4
    Enter a high room with an Alpha (α) button and a blue pedestal. Pressing the button unlocks a door elsewhere.
  5. 5
    A book in this room contains lore about the Garden and violence.
  6. 6
    Return to the labyrinth's start. The previously locked door is open, revealing a room filled with stationary Mannequins. A kneeling Mannequin behind a gate holds the Red Skull Key. Take it.
  7. 7
    Return to the Mannequin gallery room. Six Mannequins break their poses and attack. This is your first Mannequin encounter. The music changes to "The World Looks Red".
  8. 8
    Mannequins are fast, can climb walls/ceilings, and attack with swipes or Hell Seekers. Hitting them on walls stuns them. Sawblade traps are effective.
  9. 9
    After defeating the Mannequins, the black wall blocking progress retracts.
  10. 10
    Descend a split staircase into a room with a walkway and two more split staircases. Mannequins wait below.
Tips
  • Homing projectiles are easier to parry due to their slower speed and tracking.
  • Hitting Mannequins while they are on walls stuns them, making them easier to kill.
  • Sawblade traps are effective against Mannequins due to their tendency to chase the player.

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