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The Legend of Zelda: Spirit Tracks

The Legend of Zelda: Spirit Tracks

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Welcome to the Spirit Tracks hub, engineer! In this 2009 Nintendo DS adventure, you'll once again step into the boots of the legendary hero, Link, alongside Princess Zelda. This time, the Demon King Malladus has shattered the Spirit Tracks that protect New Hyrule, and you'll need to master both your phantom abilities and the Spirit Train to restore them. Get ready to solve puzzles, explore diverse realms, and battle formidable foes as you travel across the land and sea.

This guide is your ultimate companion for navigating the challenges of Spirit Tracks. We'll cover everything you need to know, from essential upgrades for your train and phantom to conquering every boss and uncovering all the game's secrets. Whether you're aiming to unravel every puzzle or simply want to ensure you don't miss a single collectible, we've got you covered.

Aboda Village

Your friendly guide to Aboda Village in The Legend of Zelda: Spirit Tracks! Learn how to get started, clear rocks, deal with bees, and master your first train ride.

Alright, so you've just gotten the hang of the basic controls, and now it's time to step out of your house and into the world! Welcome to Aboda Village, a charming little seaside spot. It's pretty quiet here, with not many folks around.

First things first, follow the path heading right and then up. You might get a call from a girl nearby. To chat with her, just tap on her with your stylus – that's how you talk to everyone in this game. She'll ask you to clear some rocks blocking her house. Go ahead and do that, then chat with her again. She'll be so pleased that she'll give you a Red Rupee as a thank you!

Keep heading up, and you'll spot Alfonzo's house. There's a beehive hanging from a tree next to it, and a guy standing around. He'll show you how to perform a roll and suggest you try it out on the tree. Give it a go! Uh oh, looks like the hive falls and the bees are none too happy. Your best bet is to quickly duck into the nearest house before they decide to sting you to death.

Once the coast is clear, head out and make your way to the train station, which is located in the upper right area. You'll find that same guy there. Talk to him, and as a little consolation prize for your bee troubles, he'll give you a Treasure. Pretty nice of him!

Now, step onto the station platform. Alfonzo will bring out the train you'll be using for your journey. Talk to him and hop aboard. He'll tell you that you need to reach Hyrule Castle in 300 seconds. Sounds like a fun challenge! Keep an eye on the Rail Map on your top screen; it's your guide. You're at the bottom, and the goal is the upper right corner. Time to get moving!

Alfonzo will also remind you about other trains on the tracks, so be careful not to crash into them. He'll explain the train mechanics, but the main thing to remember is to use your fastest speed by tapping and holding the gearbox handle. You'll eventually come to a fork in the tracks. He'll show you how to switch them. Always keep an eye on that Rail Map for other trains. You'll need to change the tracks to avoid collisions. Just keep making your way towards Hyrule Castle Town, and remember to slow your train to a complete stop when you reach the station to officially arrive.

Castle Town

Walkthrough for Castle Town in The Legend of Zelda: Spirit Tracks. Includes how to get the Engineer's Certificate, meet Zelda, and escape the castle with her.

Castle Town is a pretty interesting place. There's lots of places to check out, but you can't do much in any of them at the moment. The shop near the center holds some interesting items, including a shield, but we don't need it right now, plus we don't have the money. Just head north up towards the castle, and you'll meet with the game's Postman. Instead of like in Phantom Hourglass, he just hands you letters so you can read them yourself. That's a bit better, so your private life won't be read out loud. Continue to the castle. Follow the path to some guards. Talk to them until they'll let you in for the ceremony. Keep going and talk to the guard. He'll tell you to get lost, then someone will arrive. This Chancellor Cole fellow tells the guard to let you through, and also leads the way. Follow him, then watch the scene as Zelda gives you your engineer's certificate!

She also hands you a letter in secret, and tells you to beware of the Chancellor. Huh. Well, Cole sends you off and says with a fanged grin that your train will become useless soon anyway...eugh..that guy gives me the creeps. Anyway, now that you have your certificate, read the letter. She wants to meet you in secret, and gives you a little piece of map with the letter to tell you where to go. Tap the map icon and draw what's on there onto your map. Now head down to the first floor, and take a right. Make sure not to get spotted by the guard, and take the nearby staircase up. A guard will be up here and notice you, but there's nothing to worry about, just don't let him see you cross the thin ledge to the north. So, cross that, and enter the door on the other side.

Once inside, we can make your way upstairs to the third floor, where Zelda is. First, navigate this seemingly empty floor. In the southwest corner is a treasure chest. Open it for a Red Rupee. Now head outside on this west side to find another chest! Open it for a piece of Treasure. Now backtrack and enter Zelda's room. She's playing a pan flute and a really catchy tune, then proceeds to talk with you. She says that the tracks that used to be scattered across the land are vanishing, and thinks something might've happened at the Spirit Tower nearby. She wants to go there to investigate, but as a Princess, she's not allowed to leave the castle. So, she wants to help you escape. She'll give you a Recruit Uniform, which helps you get disguised like the guards to trick them. Nice, they look just like the Hero's Clothes. Exit the room with her.

Now for a little bit of sneaking. You'll have to distract the guards so they don't see Zelda. She'll walk behind you, but if you need her to walk by herself, tap the swirl icon at her feet and trace a path for her. There's a switch button to see where Zelda is if you two get split up, and a Call button to call her to you. For now, take her to the outside here, to the exit to the south and right. To do this easily, just walk behind the lower guard and move Zelda so she's in the south hall. When the guard passes to the left, move Zelda over to the exit and follow her out.

Now there's even more guards outside. Thankfully they aren't moving. Drop down, and get to the bush. Move Zelda to the right of the bush, and talk to the guard on the left side. Stay there and move Zelda right past him. Now for the next guard. Move Zelda to the nearest bush as possible, and talk to the guard while on his northwest side. Move Zelda to the next bush so she's hiding from that guard. The next guard doesn't want to concern himself with small talk, so we have to get him to move someplace. He's very vigilant, so we need to make some sound so he'll get distracted. Grab a rock, and throw it while north of him. He will come to you, so switch to Zelda and move her behind the bush where you are quickly. Now while that guard is still distracted, move over to the guard at the front entrance, make him look west, and take Zelda out of the castle grounds.

You'll automatically take Zelda to the train when you follow her out. After some talk with Alfonzo, we'll be back on the train. This is also automatic, so don't worry. On the way, the Spirit Tracks leading to the tower will vanish. Watch the scene, the Tower of Spirits has been blown apart, and its pieces are floating on top of each other. Suddenly, the black clouds above the tower billow, and a ghost train will appear from it. Then, Chancellor Cole will show up and show himself to be a demon with horns! Wow. Alfonzo tries to protect the Princess, but Cole's assistant, Byrne, takes him out pretty easily. As Byrne goes to get Princess Zelda, Link tries to protect her. Sadly, Link is tossed away like a ragdoll. Cole comes up and blasts Zelda with energy, which separates her spirit from her body. ...Oh no. Byrne takes Zelda's body away.

You wake up in a room in Hyrule Castle with Alfonzo, and an old man simply called Teacher is there. Talk to him. Pick the top option, then the bottom option. Exit the room, and walk south. You'll see Zelda's spirit appear, and float to the next floor up. Follow her. She'll float into a room, wondering why no-one can hear her. Follow her, open the door, go through, and head upstairs to her room. After Link confirms that he can see her, she apologizes for what happened, and tells you that she wants to go back to the Tower of Spirits. Before we go, she tells you of the Spirit Flute that she played before. She'll ask you to carry it for her, as it may just help protect her. So now you've got the Spirit Flute! This magical instrument can play songs of mysterious power, but first we need to learn a song for it!

Let's exit the Castle. Zelda mentions that there's a secret passage to the

Behind the Castle

Help a guard defeat Spinuts and investigate a wall in The Legend of Zelda: Spirit Tracks' Behind the Castle area.

Walkthrough
  1. 1
    Defeat the Spinuts that are harassing a guard.
  2. 2
    Talk to the guard.
  3. 3
    Head north and climb the ledges.
  4. 4
    Pick up a bomb flower.
  5. 5
    Carry the bomb flower to the walls ahead.
  6. 6
    Keep trying the walls with the bomb flower until one explodes.
  7. 7
    Head through the opening.
Tips
  • Use bomb flowers to destroy weak walls.

Tunnel to the Tower

Complete walkthrough for the Tunnel to the Tower section in The Legend of Zelda: Spirit Tracks. Includes puzzle solutions, item locations, and boss strategies.

Walkthrough
  1. 1
    Head forward and right, defeating Keese and Red ChuChus.
  2. 2
    Find a switch that opens a door to a chest, but it doesn't stay down.
  3. 3
    Move south to find a block. Tap it and choose an arrow to push or pull.
  4. 4
    Move the block onto the switch to open the chest containing a Small Key.
  5. 5
    Unlock the door and head upstairs.
  6. 6
    Continue up, defeat ChuChus, and jump across small pools to the right.
  7. 7
    Defeat more ChuChus, open a chest for a Red Rupee, and use bomb flowers to clear an obstruction to the north.
  8. 8
    Clear Spinuts near switches. Note their locations (mark them on the map if needed).
  9. 9
    Return to the small pools and read the signs to determine the switch order (right, top, bottom, left).
  10. 10
    Go back to the switches and activate them in the correct order to open the door.
  11. 11
    Head through the opened door, defeat Keese, and move forward.
  12. 12
    Defeat the rats that appear.
  13. 13
    Continue upstairs to emerge at the foot of the Tower of Spirits.
  14. 14
    Enter the Tower of Spirits and find the Spirit Train.
  15. 15
    Speak with Anjean, who explains the Spirit Train and the threat of Cole resurrecting Malladus using Zelda's body.
  16. 16
    Zelda agrees to accompany you to ascend the Tower of Spirits.

Items Summary:

  • Collection (Top Screen): Recruit's Sword, Recruit Uniform, Engineer Certificate
  • Collection (Bottom Screen): Spirit Flute
  • Items: Spirit Flute
  • Force Gems: 0
  • Rabbits: 0
  • Stamp Stations: 0
  • New Heart Containers: 0

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