Your expert guide to beating Floor 25 in The Legend of Zelda: Spirit Tracks. Learn how to handle Phantoms, use Zelda's powers, and navigate the tricky puzzles to progress.
Alright, we're on the final stretch for this tower – Floor 25! This one's a bit of a puzzle, but we'll get through it together. You'll face four Phantoms here, one of each type, so we need to be smart about this.
Walkthrough
- 1First things first, let's get Zelda to possess one of the Phantoms. The Torch Phantom is usually the easiest to work with here. Use her to take out one of the other Phantoms right away.
- 2Head south. You'll see two torches. Have Zelda light them both. This will open the path to the Warp and Normal Phantoms.
- 3A Phantom Eye will appear. Quickly move to a safe zone. Get Zelda to talk to the Normal Phantom on either side.
- 4Once it's safe, move in, strike the Warp Phantom's back to let Zelda switch bodies, and then have her warp to you.
- 5Now, rush Link to the safe zone on the west side. Let the Phantom Eye spot you, then head to the area west of the sand pit.
- 6Cross the sand pit, and have Zelda warp to your location.
- 7Get Zelda to stand on one of the floor switches, and then have Link stand on the other. This action will open the door behind the Normal Phantom.
- 8Next, you need to find the Wrecker Phantom. Strike its back so Zelda can possess it. Position her so she can get behind the Normal Phantom and wreck the statues there.
- 9To get Link across, move him close to the Normal and Warp Phantoms. Have Zelda run over both of them to stun them. While they're down, quickly move Link to the safe zone that was behind the Normal Phantom.
- 10Get Zelda to join you in that safe zone. Together, you'll both need to push the large door open. Head north to clear the floor!
Tips
- Using the Torch Phantom for Zelda early on can make dealing with the initial Phantoms much simpler.
- Don't rush into the sand pit area without Zelda; make sure she warps to you after you've activated the switches.
- The key to getting past the Normal and Warp Phantoms is timing Zelda's stun ability correctly while Link is positioned to dash into the safe zone.
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