Skip to content
||                     VI - Dungeons and Adventure                     034 ||
The Elder Scrolls II: Daggerfall

|| VI - Dungeons and Adventure 034 ||

Navigate Daggerfall's expansive dungeons with expert tips. Learn to manage inventory, utilize wagons, and exploit dungeon resets for loot and questing.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate Daggerfall's expansive dungeons with expert tips. Learn to manage inventory, utilize wagons, and exploit dungeon resets for loot and questing.

Most of your quests and adventures will involve dungeons. Understand now that dungeons in Daggerfall are not to be taken lightly; they are expansive labyrinths filled with all manner of twisting paths, monsters, levers, and secret passages. You will get lost--and often.

So make sure you are well prepared before you enter that dungeon. A few good things to remember are:

  1. Travel light. Stuff anything you don't need into your wagon. The less gear you carry around, the more loot you can hold. Remember that gold also has weight; it's a good idea to deposit your cash into your account or make a letter of credit before adventuring.
  2. Accessing your wagon. Once inside, you can only access your wagon by clicking on the dungeon exit. This can be useful, as you can return to the entryway and dump any excess loot you've collected and lighten your load, all without exiting the dungeon.
  3. Dungeon resets. If you do exit the dungeon, it will reset. The layout will be the same, of course, but all the monsters and loot will respawn. Also, your quest target will be relocated (which you could use to your advantage).
  4. Treasure on the ground. Any treasure you dump on the ground will stay there until either you come back for it or you exit the dungeon. You can use this to leave yourself a trail of breadcrumbs, such as to mark passages you have already explored. Of course, the trail of corpses you leave in your wake will do the same thing.
  5. Teleportation anchors. Don't forget to leave a teleportation anchor near the dungeon exit. It is often better to put it there rather than back in town; that way you can easily return to the exit and dump stuff in your wagon without actually leaving the dungeon. Don't forget that after you teleport, the anchor is erased and you should recast the spell to set another anchor.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content