Learn about the different types of locations in The Elder Scrolls II: Daggerfall, including towns, graveyards, dungeons, temples, homes, and witch covens, and how to find them.
As you can see on the travel map, there are thousands of locations; the type of location is designated by the color of its dot. There are also varying shades of each color, which will indicate how large the settlement is; darker shaded locations are smaller, lighter shaded ones are larger.
- Gray: Towns.
- The larger towns are often walled and have more services; their services are often of higher quality as well. You will have better chances of finding guilds, temples, and certain shops in the larger towns. Arriving at a walled city at night can be irritating, as the city gates will be closed; of course, you can always climb or levitate over the walls if you need to.
- Red: Graveyards.
- These consist of an outdoor cemetery and a single crypt. Most crypts are very small dungeons of 2 or 3 rooms; they'll have a few monsters and a little treasure, but usually nothing to get too excited about. If you rest outside, you will often be disturbed by an enemy of some sort. You can use this to your advantage; you can rest outside, kill what shows up, take its stuff, and repeat until you have lots of loot to go sell. This is also an easy way to practice your skills.
- Orange: Dungeons.
- You will only have one orange dot on your map at the beginning--the Privateer's Hold. In order to open up new dungeon locations, you must either find a dungeon map as loot or get a quest involving a dungeon (and most quests do). Dungeons are always very large and rather difficult to navigate. More information on dungeons will come later on in the guide.
- Blue: Temples.
- The lighter blue temples have a standard temple, one that you can join and which offers services. They also tend to have a small set of houses around the temple. The dark blue temples are small altars with only a few people and offer no services, nor do they seem to serve any purpose whatsoever.
- Brown: Homes.
- These are simple estates and farms that serve no purpose.
- Black: Witch Covens.
- These must be discovered by finding a map or getting a quest to a coven. Of course, if you know where one is supposed to be, you could try to find it by walking overland through the wilderness. Covens offer quests and are one path to summoning a Daedric Prince for artifact quests.
If you cannot find a location, you may use the Find function to locate it. You do not have to type in the entire location name, however, you must start from the beginning. For example, if you are looking for "The Ruins of Castle Yeomen" then you cannot enter "ruins of yeomen" or "castle yeomen" into the Find function. You must start from the beginning.
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