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||                       I.4 - Rolling your Stats                      011 ||
The Elder Scrolls II: Daggerfall

|| I.4 - Rolling your Stats 011 ||

Learn how to roll your character's stats and distribute bonus points in The Elder Scrolls II: Daggerfall. Understand attribute bonuses like Damage and Spell Points.

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Learn how to roll your character's stats and distribute bonus points in The Elder Scrolls II: Daggerfall. Understand attribute bonuses like Damage and Spell Points.

Walkthrough
  1. 1
    After naming your character and choosing their face, proceed to rolling your attributes.
  2. 2
    Your current attribute scores are your base scores plus 1d10 points.
  3. 3
    You will also see bonus points available to distribute as you wish.
  4. 4
    If you dislike your attribute scores, click the "Reroll" button.
  5. 5
    Use the save and load roll buttons to store and recall values while searching for optimal scores.
  6. 6
    To the side of your attributes, you will see other stats affected by those attributes.
  7. 7
    Distribute 6 bonus points to each group of skills: Primary, Major, and Minor.
  8. 8
    After setting your Attributes and Skills, you are finished with character creation.

Attribute Bonuses:

  • Dam: Your damage bonus in combat, increasing with every 10 points of Strength.
  • Max Enc: Your encumbrance (how much you can carry), equal to 1.5 * your Strength.
  • Spell Points: Your maximum Magicka, increasing with every point of Intelligence. The base rate is 0.5 * INT, potentially modified by the Increased Magery special advantage.
  • Magic Resist: Your bonus to resisting magic, increasing with every 10 points of Willpower.
  • To Hit: Your bonus to rolls to hit enemies in combat, increasing with every 10 points of Agility.
  • Hit Pts: Your bonus to health gained per level, increasing with every 10 points of Endurance.
  • Healing Rate: Your bonus to health regained per hour of rest, increasing with every 10 points of Endurance.
Tips
  • Most attribute bonuses increase only on multiples of 10. Consider raising attributes to 60 or 70 to gain extra bonuses.
  • When distributing bonus points to skills, you get 6 points for each group: Primary, Major, and Minor.

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