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||                         IV.1 - The Spellmaker                       027 ||
The Elder Scrolls II: Daggerfall

|| IV.1 - The Spellmaker 027 ||

Learn to create custom spells using the Spellmaker in The Elder Scrolls II: Daggerfall. Understand spell components, costs, and delivery methods.

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Learn to create custom spells using the Spellmaker in The Elder Scrolls II: Daggerfall. Understand spell components, costs, and delivery methods.

Walkthrough
  1. 1
    Access the Spellmaker service.
  2. 2
    Observe the spellmaking screen, noting Max SP (magicka), Money (gold), Spell Cost (service fee), Casting Cost (magicka cost, minimum 5), and the ability to Name your spell.
  3. 3
    Understand that your skill in a magic school affects the magicka cost, decreasing it as your skill increases.
  4. 4
    Select a Delivery method: Caster (affects you), Touch (affects a single target you touch), Single Target at Range (difficult to aim, may miss), Area around Caster (affects everyone nearby), or Area at Range (easier to aim ranged explosion).
  5. 5
    Choose an Element for offensive spells: fire, frost, poison, shock, or magic. Some enemies have resistances or vulnerabilities.
  6. 6
    Select an Icon for the spell, especially for duration spells on yourself, to easily distinguish effects.
  7. 7
    Click the gray sparkly button to add a spell effect; a spell can have up to three effects.
  8. 8
    For each effect, configure components if applicable:
  9. 9
    Duration: Base rounds (A) + additional rounds (B) per specified levels (C). Example: 2 + 3 per 3 levels results in durations like 2 (Lvl 1-3), 5 (Lvl 4-6), 8 (Lvl 7-9), 11 (Lvl 10-12), etc.
  10. 10
    Chance: Base probability (A) out of 100% + additional probability (B) per specified levels (C).
  11. 11
    Magnitude: Base effectiveness (A to B) + additional effectiveness (C to D) per specified levels (E). Lower level characters benefit more from higher base amounts, while higher level characters find low base and highly leveled spells efficient.
  12. 12
    Consider Cantrip components for the simplest effective spells: Duration 1 + 1 per 2 levels, Chance 1 + 1 per 2 levels, Magnitude 1 to 2 + 1 to 2 per 2 levels.
  13. 13
    Note that the minimum spell cost is 5 gold, so it is advisable to increase power rather than aim for a lower cost below this threshold.
Tips
  • Ranged spells can be difficult to aim due to the game's hit detection. Touch or Area spells are often more reliable.
  • Using unique icons for duration spells on yourself helps differentiate them from other effects.
  • Consider enemy resistances and vulnerabilities when choosing spell elements.
  • For lower-level characters, spells with higher base amounts are generally more beneficial.
  • For higher-level characters, spells with low base amounts and significant leveled components can be very efficient.
  • The minimum spell cost is 5 gold; you might as well increase the spell's power if the cost is already at this minimum.

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