Master Flying Battery Zone Act 2 in Sonic & Knuckles! This guide breaks down every tricky platform, flame blaster, and hidden path to help you reach the end.
Alright, let's tackle the second act of Flying Battery Zone! This one's a bit more aerial, so keep your wits about you.
Walkthrough
- 1You'll start by heading right and entering a purple cylinder. After that, drop down and go left. You'll see some flame blasters – just go past them for now and head right. You'll emerge outside the Flying Battery itself.
- 2Here, you'll need to hop across a series of platforms. Keep an eye out for some levers; use them to progress. After that, jump onto the ledge and head up to re-enter the Blimp.
- 3Once you're back inside, go past the Starpost. You'll then make your way through some more purple cylinders. Look for a slope; use your Spin Dash to blast up it and land on a flame blaster.
- 4This blaster will launch you upwards. Head right from there and use the moving platforms to reach another flame blaster. Be careful, as opening the Prison Egg nearby will cause Badniks to pop out!
- 5Use the flame blaster you just reached to ascend. You'll pass some mines, so be mindful of those, and then use some poles to swing across.
- 6After that, drop down and head left. You'll see a speed boost – jump over it. Continue past more mines, then drop down a platform and head right. You'll need to wait for some platforms to rise here to avoid getting crushed.
- 7You'll reach another Starpost. Press the switch nearby, then drop down and go left. Use your Spin Dash to go up some slopes, and then jump onto the Prison Egg. Run through the purple cylinders and drop down. Head right, past another Starpost, and go up some more slopes. Use the moving platforms to continue.
- 8Jump onto another Prison Egg, and this time, use the spring it provides. Head right and be patient – you'll need to wait for some missiles to move out of the way, creating an opening for you to drop through.
- 9Once you drop down, run through the purple cylinder and head past the final Starpost for this act.
Mini-Boss:
Just when you think you're clear, you'll face the Fake Prison Egg Machine. It takes 8 hits to defeat. Keep moving and strike when you see an opening!
Tips
- The flame blasters are your best friend for gaining height, but pay attention to their timing.
- Don't get too close to the Prison Eggs unless you're ready to deal with the Badniks they release.
- The moving platforms can be tricky; try to time your jumps to avoid falling.
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