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Quest: Echoes of the Past
Rue Valley

Quest: Echoes of the Past

Begin your journey in Rue Valley with our walkthrough. Learn how to define your character, navigate the motel, and trigger your first Intention, 'Memory or Fantasy?'.

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Begin your journey in Rue Valley with our walkthrough. Learn how to define your character, navigate the motel, and trigger your first Intention, 'Memory or Fantasy?'.

Walkthrough
  1. 1
    Define your character's personality using 9 points. Different traits affect dialogue and can pass or fail 'Checks'.
  2. 2
    Wake up and talk to Dr. Finck. Dialogue choices don't matter initially.
  3. 3
    Exit the room and attempt to talk to the woman at the vending machine (you'll fail due to 'Total Lack of Motivation').
  4. 4
    Enter the motel reception and talk to Robin. Passing a Social Check requires at least one point in 'Extraverted'. Dialogue choices here also don't matter for progression.
  5. 5
    Obtain your room's key card and go upstairs to your room.
  6. 6
    Interact with the suitcase; your character's traits determine if they can sit on the bed or chair.
  7. 7
    Time will pass, and you'll receive a phone call. Accepting or rejecting, and dialogue choices, have no immediate consequence.
  8. 8
    Review your 'memories' by clicking on each icon.
  9. 9
    Experience a dream sequence; pay attention for character insight.
  10. 10
    After the dream, an icon appears. You'll see an option to 'Hold to Recall', but it's not yet possible.
  11. 11
    Exit your hotel room and witness a truck hitting a transformer.
  12. 12
    Achievement: Tap Out!: Go to your room's bathroom and drink from the tap.
  13. 13
    Go downstairs and interact with the vending machine. Press the 'reddish button' for water and drink it to lose the 'Thirsty' status.
  14. 14
    The sky turns red, and explosions occur. You'll wake up back in Dr. Finck's office and receive a Purple Pill.
  15. 15
    Repeat the process: get your key card, check in, attempt to put away the suitcase (you won't be able to).
  16. 16
    Take the purple pill (optional) and sit on the chair to pass time. You'll receive the same phone call.
  17. 17
    Pass time until you review memories again. Your first 'Intention' will appear.
  18. 18
    Attempt to 'Hold to Commit' to the 'Memory or Fantasy?' Intention, but you'll lack 'Willpower'.
  19. 19
    Take the pill to lose 'Anxious Apprehension' and gain 'Inspiration' (which is 'Willpower').
  20. 20
    Commit to the 'Memory or Fantasy?' Intention and go outside.
  21. 21
    Investigate the transformer hit by the car. Select all dialogue options to complete the Intention.
  22. 22
    After the loop ends and you talk to Dr. Finck, open memories, select the Intention, and 'Hold to Wrap Up' to gain 1 Inspiration.
  23. 23
    Outside Dr. Finck's office, you'll gain an Intention to leave. Commit to it and interact with your car.
  24. 24
    You'll fail to leave and return to Dr. Finck's office. A dialogue option tied to this intention will appear.
  25. 25
    Attempting to leave again triggers a Decisional Check. If you have +1 'Calculated', you regain control; otherwise, you lose control. You gain 2 Inspiration regardless.
  26. 26
    Select the Intention again and 'Hold to Give up'.
  27. 27
    Free Roaming: Talk to the woman at the vending machine to gain the 'Fix Vending Machine' Intention. Commit to it in your memories.
  28. 28
    Speak to the woman again and select 'Maybe I can help?'. Attempt and fail to fix the machine, then give up.
  29. 29
    Go to reception and speak to Robin. Select the vending machine-related dialogue option to learn how to fix it.
  30. 30
    If the clock is 8:07 or earlier, give Riley (the woman) a coffee to complete the Intention and earn 3 Inspiration. You learn her name is Riley.
  31. 31
    Gain memories: Robin's and Ben Fleming (Robin's father). Ask Riley about the red sky for the 'Coral Destiny' memory. Update the 'Rocket Launch' memory by asking if she's watching it.
  32. 32
    Wrap up the vending machine Intention in your memories. Interact with the door left of your room on the second floor to gain the 'The Stocky Man' Memory.
  33. 33
    Speak to Robin in reception again. Discuss the time loop and Ben Fleming.
  34. 34
    At 8:12, the 'Stocky Man' (Jason Burns) enters reception. Speak to Robin afterwards to learn his name and backstory.
  35. 35
    Driving South - Max Gas: Drive south to Max Gas. Interact with the camera to the left of the store to unlock the 'Reality Show' Intention.
  36. 36
    Inside Max Gas, find Max and possibly Riley. Listening to them updates/creates memories: 'Careless Driver', 'Max Gas Lady', 'Where's Walter?'.
  37. 37
    Talking to Max alone updates her memory to 'Maxine Kay'. Asking about Jason Burns updates Maxine's and Jason Burns' memories.
  38. 38
    Interact with the Kitty Poster for 1 Inspiration. Select Time Loop and Reality TV dialogue options to advance those Intentions.
  39. 39
    Use your phone to ask about Walter Kay (limited effect). Pass time to restart the loop.
  40. 40
    Before the loop restarts, you'll see a dream icon; you need 5 Inspiration to recall it.
  41. 41
    Next Loop: In Dr. Finck's office, ask about Coral Destiny and select Reality Show Intention options.
  42. 42
    Go outside and give Riley coffee again. Ask Riley about Co...
Tips
  • Personality traits are crucial for dialogue options and passing 'Checks'.
  • 'Intentions' are key objectives that drive the narrative and gameplay.
  • 'Inspiration' (or 'Willpower') is needed to commit to Intentions and recall memories.
  • Pay attention to dialogue and memory updates for story progression and character insights.
  • The game features recurring loops; utilize them to explore different options and gather information.
  • Tap Out! Achievement
  • The Escape Failed Successfully Achievement
  • Inspiration (currency/stat)
  • Various Memories
  • New Intentions

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