Master Act 2: The Depths in Rue Valley with our comprehensive walkthrough. Learn strategies, find key items, and overcome challenges to progress through the game.
Walkthrough
- 1Begin by defining your character's personality using 9 points. Different traits unlock unique dialogue options and pass 'Checks' for tasks like persuasion. Some traits may block certain dialogue, potentially causing you to fail 'Intentions'.
- 2Wake up and speak with Dr. Finck. Dialogue choices here do not impact progression.
- 3Exit Dr. Finck's office and attempt to speak with the woman by the vending machine; your 'Total Lack of Motivation' status will prevent interaction.
- 4Enter the motel reception and speak with Robin, the receptionist. Passing a Social Check with at least one point in 'Extraverted' is required to get your room's key card. Dialogue choices with Robin do not matter at this stage.
- 5Go to your room. Interact with the suitcase; depending on your traits, you may be able to sit on the bed or chair.
- 6After time passes, you will receive a phone call. Accepting or rejecting it, and subsequent dialogue choices, do not affect progression.
- 7Review your 'memories' by clicking on each icon.
- 8Experience a dream sequence that provides insight into your character.
- 9After the dream, an icon will appear; you will be prompted to 'Hold to Recall', but this is not yet possible.
- 10Exit your hotel room and witness a man in a truck hitting a transformer.
- 11Achievement: Tap Out! Go to the bathroom in your room and drink from the tap to unlock this achievement.
- 12Go downstairs and interact with the vending machine. Press the 'reddish button' to obtain a bottle of water and drink it to lose the 'Thirsty' status.
- 13The sky turns red, and explosions occur, signifying a loop reset. You will wake up in Dr. Finck's office and receive a 'Purple Pill'.
- 14Repeat the process: get your key card, check into your room, and attempt to put away the suitcase (which your character will resist).
- 15Take the purple pill (optional) and sit on the chair to pass time. You will receive the same phone call as before; choices do not matter.
- 16Pass time until you can review your memories again. You will receive your first 'Intention'.
- 17'Hold to Commit' to the 'Memory or Fantasy?' Intention, but you will be unable to due to a lack of 'Willpower'.
- 18Take the pill and attempt to sleep, losing the 'Anxious Apprehension' status effect. You will then lose 'Total Lack of Motivation' and gain 1 'Inspiration' (equivalent to 'Willpower'), allowing you to commit to Intentions.
- 19Commit to the 'Memory or Fantasy?' Intention and go outside. The Intention will update.
- 20Investigate the transformer that was hit by the car. Select all dialogue options to complete the Intention. The sky will turn red, ending the loop.
- 21After speaking with Dr. Finck, open the memories screen, select the Intention, and 'Hold to Wrap Up' to gain 1 'Inspiration'.
- 22Outside Dr. Finck's office, an 'Intention' to leave will unlock. Commit to it and interact with your car. You will fail to leave and return to Dr. Finck's office.
- 23A dialogue option related to the intention will appear. As you attempt to leave again, you will lose control of the car, triggering a Decisional Check.
- 24Decisional Check: If you have 'Calculated' +1, you regain control; otherwise, you lose control. You gain 2 'Inspiration' regardless of the outcome.
- 25Fail the intention and unlock the achievement: The Escape Failed Successfully.
- 26Select the Intention again and 'Hold to Give up'.
- 27Free Roaming: Speak to the woman hitting the vending machine again. This will grant you the 'Fix Vending Machine' Intention. Commit to it via the memories screen.
- 28Speak to the woman again and select 'Maybe I can help?'. Attempt and fail to fix the vending machine, then 'give up'.
- 29Go to the motel reception and speak to Robin. Select the vending machine-related dialogue option to learn how to fix it.
- 30If the clock is 8:07 or less, give Riley (the woman) a coffee to complete the Intention and earn 3 'Inspiration'. You learn her name is Riley and gain memories: Robin's, Ben Fleming (Robin's father), and Coral Destiny. Update the Rocket Launch memory by asking if she's watching the launch.
- 31Wrap up the vending machine Intention in your memories. Interact with the door left of your room on the second floor to gain the 'The Stocky Man' Memory.
- 32Speak to Robin again and discuss the time loop and Ben Fleming.
- 33The 'Stocky Man' (Jason Burns) will enter reception at 8:12. Listen to his conversation with Robin. Afterwards, speaking to Robin reveals his name and backstory.
- 34Driving South - Max Gas: Drive south to Max Gas. To the left of the store, interact with the camera to unlock the 'Reality Show' Intention.
- 35Inside Max Gas, you may find Max and Riley. Listening to them updates and creates memories: 'Careless Driver', 'Max Gas Lady', and 'Where's Walter?'.
- 36Speaking to Max alone updates her memory to 'Maxine Kay'. Asking about Jason Burns updates Maxine's and Jason Burns' memories.
- 37Interact with the Kitty Poster to gain 1 'Inspiration'.
- 38Select dialogue options related to Time Loop and Reality TV to advance those Intentions.
- 39Use your phone to ask the police about Walter Kay.
- 40Use your phone to pass time and restart the loop. You may see an icon for the dream, requiring 5 Willpower/Inspiration to recall.
- 41Next Loop: In Dr. Finck's office, ask about Coral Destiny and engage with options related to the Reality Show Intention.
- 42Go outside and give Riley a coffee again. You can ask Riley about Co...
Tips
- Personality traits are crucial for passing 'Checks' and unlocking dialogue options.
- 'Intentions' are central to progression and understanding the narrative.
- 'Inspiration' (Willpower) is needed to commit to Intentions and recall memories.
- The game features a time loop mechanic, with events repeating and opportunities to gain new information and progress.
- Pay attention to dialogue and memory updates to piece together the story and character relationships.
- Certain actions, like drinking from the tap, unlock achievements.
- Progress in the game's narrative.
- Unlock achievements like 'Tap Out!' and 'The Escape Failed Successfully'.
- Gain 'Inspiration' which is used for committing to Intentions and other actions.
- Unlock new 'Intentions' and memories, deepening understanding of characters and plot.
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