Welcome to Yaughton, a seemingly idyllic English village where everyone has vanished. In Everybody's Gone to the Rapture, you'll explore this deserted landscape, piecing together the events that led to the town's eerie emptiness. You'll play as an unseen force, interacting with the environment and observing the lingering echoes of the inhabitants' lives to uncover the central mystery. It's a slow-burn, atmospheric narrative experience perfect for players who love to immerse themselves in a rich story.
This guide is here to help you navigate the quiet streets and discover every secret Yaughton holds. We'll walk you through finding all the light anomalies, which are crucial for understanding the story, and ensure you don't miss any key locations or narrative threads. If you're aiming to fully piece together the town's fate and unlock all the Steam Achievements, this walkthrough will be your companion.
Prologue
Get started in Everybody's Gone to the Rapture by earning the Passive Observer and Moonwalker trophies and finding your first collectibles.
- 1Start next to the observatory. Look around with the right analog stick to ensure the game has begun.
- 2Put your controller down and do nothing for ten minutes to earn the Passive Observer trophy. Set a timer for ten minutes.
- 3Turn your back to the fence with the view and walk backwards into it for 50 seconds to earn the Moonwalker trophy.
- 4Orient yourself so the observatory gate is to your right.
- 5Enter the small building to your left with blue doors.
- 6Turn right to find your first map **(1/31)**.
- 7Turn around and activate the radio on the left.
- 8Go behind the desk and turn on the computer.
- 9Head down the road. On the right, you will see and hear a ringing phone; answer it.
- 10Continue down the road until you see stairs leading up. Go up them.
- 11Turn left and you will reach your first major story event. On PS4, you must rotate your controller to activate it. This is marked as **(AS)**.
- 12Follow the only available path, turn right, and you will reach the first real chapter of the game.
- Set a timer for the ten minutes required for the Passive Observer trophy to avoid wasting time.
- The first map is located inside the small building with blue doors, to your right after entering.
- The radio and computer are also inside the small building with blue doors.
- The ringing phone is found down the road, on the right side.
- The first major story event is reached by going up the stairs and turning left.
Jeremy (Yaughton)
Follow this walkthrough to find all collectibles and trigger story events in the Yaughton area of Everybody's Gone to the Rapture, including bird books, radios, and more.
- 1From the fork, turn left and go up to the barrier for a story event.
- 2Turn around and follow the road down to a red phone booth. Look down for your first two bird books (2/30). Answer the phone.
- 3After the call, exit the booth, re-enter, and close the door. Wait 3 minutes to get the 'Wrong Number' achievement.
- 4Exit the booth and enter Yaughton proper. You'll see a bus stop to your left with another motion controller event (AS).
- 5Enter the bus stop to find a map (2/31) and your first chad (1/5).
- 6Continue into town. On the right is the pub "The Stars At Night." Enter, stand at the bar, and wait 3 minutes to start a trophy. Exit.
- 7Enter the house to the left of the pub. Go around to the backyard and find a radio on a white chair.
- 8Head out of the backyard, turn left to a fork, and go left again.
- 9Enter the next house on the left (marked with a '3' by the door). Go into the open room on the right for a story event.
- 10Turn on the TV in the corner.
- 11Open the door next to the front door at the bottom of the stairs (this room has a piano). Pick up the white phone on the right.
- 12On the table in front of you, find a red bird book on the bookshelf to the left (3/30).
- 13Turn around, go into the kitchen, and turn on the microwave (1/4).
- 14Go upstairs, open the ajar door in front of you (a bedroom). Find another bird book on the left next to a vase (4/30).
- 15Exit the house. Turn left and walk to Yaughton Stores on your left. Trigger a motion controller event (AS).
- 16Continue up the road. On the left, a large building is up a small road. Enter the gate and walk to the front door. Find a map to the left of the entrance (3/31).
- 17Go inside, turn right into the kitchen, and turn on the microwave (2/4).
- 18Exit the kitchen, go straight through the double doors into a large room with chairs. Head towards the chairs for a story event.
- 19Go through the Fire Exit doors behind the chairs, turn right, and curve around the building to a small blue door. Enter, go downstairs to the basement, and trigger a story event.
- 20Exit the basement, turn around, and follow the fence to a gate. Exit through the gate.
- 21Look right for an opening in the fence. Enter into a field with a white house on your left and a shed with a tractor on the right.
- 22Go to the shed and find a radio on a barrel.
- 23Walk to the white house (marked with '10' by the door) and enter for a story event.
- 24In the first room on the right, turn on the TV. Find a bird book on the bookshelf against the back wall (5/30).
- 25Exit that room and go into the room directly in front of you. Find a white phone on the table next to the stairs and another bird book on the bookshelf to its left (6/30).
- 26Go upstairs, enter the open door in the back, and turn on the computer on the desk.
- 27Exit the house. Turn right and follow the road back towards the community center, continuing past it.
- 28You'll see an open gate to the right (across from the field entrance). Enter the backyard. Find a radio on a tree stump with a shovel next to it.
- 29Leave the backyard, turn right, follow the road to the T-split, and turn right.
- 30Follow the road to the next T-intersection, turn left, and you'll reach the church entrance for a story event.
- 31Continue in the same direction to a house with a gate on the left (Summer Fete poster nearby). Enter the gate, walk to the stairs for a story event.
- 32Leave the backyard, turn left, and continue down the road. Several houses down, find a white camper in the back (house 15, red mailbox on the right). Enter the camper to listen to a radio.
- 33Find a white house directly behind and to the left of the mailbox (house 16). Enter.
- The 'Wrong Number' achievement requires waiting 3 minutes inside the phone booth after a call.
- The 'Stars At Night' pub trophy requires standing at the bar for 3 minutes.
- Pay attention to the numbers in parentheses for collectible counts (e.g., bird books, maps, chads).
- Motion controller events are marked with (AS).
Wendy (Tipworth Forest)
Follow this walkthrough to find all collectibles and story events in the Wendy (Tipworth Forest) area of Everybody's Gone to the Rapture, including bird books, maps, and radios.
- 1From the phone on the car, turn around and follow the main road. A white house will be on your left.
- 2Walk up the path to the house, then go right towards a pile of tires and a shed. Go past the shed; on the right, you'll find a desk with a ringing phone.
- 3Exit left back to the main road and proceed to the next house on the left. A story event will trigger as you approach its yard.
- 4Continue down the main road; another story event will occur.
- 5Go through the gate to the left (where characters went) and follow the path until you cross a small bridge, triggering another story event.
- 6Leave the area, turn left, and follow the main road over a bridge. You'll see a bus stop with a radio on the right (the map on the ground does not count).
- 7Turn around and go up the path to the left of the bridge (if the bus stop is on your right). You'll reach an area with a car and three tables. A motion control event (AS) will occur here.
- 8Find a map to the left of the bench where the event happened (8/31).
- 9Locate the table with a beer bottle. Facing the beer bottle with the parking lot to your left, look down at the table for a very small, almost invisible 'chad' collectible (2/5). Getting close and looking down at the table should register it.
- 10Return to the bus stop via the path you used to enter this area.
- 11From the bus stop, turn left and continue down the road until you reach a bridge. A story event will trigger here.
- 12Cross the bridge and go up the dirt path to your left. A proximity event will occur at the top.
- 13Return to the main road and continue until you reach another bridge and a sign for Kynaston's Pond on the right.
- 14Take the path to the right of the sign towards the pond. You'll find a bench and a motion control event (AS).
- 15Follow the gate to the right as it curves around, leading to a white bench on the left. Next to this bench is another map (9/31).
- 16Exit the pond area the way you came, turn right, cross the bridge, and continue on the main road.
- 17On your right, you'll see a parking lot with a yellow Maximum Height sign. Enter and find a map at the back (10/31).
- 18Cross the main road to the open gate opposite the parking lot. Go up the path through another gate and stairs to reach railroad tracks.
- 19Turn right and go between trains blocking the path. Look at the train on the right for the number 1420M55.
- 20Follow the tracks. Steps lead up to a house on the right. Enter the building for a story event.
- 21Inside, look to the right for the last map of this area (11/31).
- 22Exit the building, turn around, and follow the train tracks. You will encounter the following in order: train number RA192822, a motion controller event (AS), train number 265720, train number RA192531, and train number 6EQUJS. (You need to note five train numbers for a trophy).
- 23Exit through the gate behind you (as you look at the last train number) or backtrack along the tracks to the main road. Continue in the same direction.
- 24You'll soon see a house on your right (House 23). Enter through the gate and go into the garage on the left (containing weightlifting equipment). Activate the silver radio. (The map behind the radio does not count).
- 25Turn around, cross the main road, and enter the area to the left of the white house. Look for a radio on top of some cinder blocks in the back.
- Pay close attention to the collectible numbers (e.g., 9/31) and motion controller events (AS).
- The 'chad' collectible (2/5) is very small and requires careful observation.
- Note the five train numbers encountered along the railroad tracks for a specific trophy.
Frank (Appleton's Farm)
Follow this detailed walkthrough to find Frank at Appleton's Farm in Everybody's Gone to the Rapture, including all story events, collectibles, and motion controller events.
- 1From the start, follow the path to a map (12/31). Continue to the main road, then go across to a field with a tractor. Approach the tractor for a story event.
- 2Walk away from the main road towards a fence and a dirt path (look for a Public Footpath sign to the left). Climb over the gate and follow the dirt path to a large tree. Near the tree, you'll trigger a motion controller event (AS).
- 3Continue on the dirt path behind the tree, cross a small wood plank bridge, and find a picnic blanket with a radio and a bird book (15/30).
- 4Follow the path as it curves around a pond. To the right of the path, you'll see another map (13/31).
- 5Continue on the path to a small camper. Enter it for a motion controller event (AS).
- 6Turn around from the camper and head back. Turn left at an object covered by a tarp to find an opening in the brush. Go through it. To the left, you'll see a path leading up with a gate. Climb over the gate and proceed.
- 7At a Public Footpath sign, you'll get another story event. After the event, take the path going down and to the right (following the sign's direction).
- 8Follow this path until you see a bench with a silver radio on it.
- 9Return to the camper area (left from the bench, left at the footpath sign, right out of the opening).
- 10From the camper, head towards another Public Footpath sign and a path leading up a hill. Climb over the gate and follow the path.
- 11On the left, you'll see a bench. Approach it for a story event.
- 12Continue down the hill, cross a wood plank bridge, and find a large structure on your left with a ladder. Climb the ladder to find a radio.
- 13Descend the ladder and head towards the white house in the distance to the left. Enter the small shed next to the laundry lines to find a radio.
- 14Enter the white house. Turn right into the room next to the front door. To the left, next to a small lamp, are two bird books (16/30 and 17/30).
- 15Leave that room, go across the hall to the next room, and go upstairs. Turn right and enter the second door on the left (it's ajar) for a motion controller event (AS).
- 16Go downstairs, turn left, and exit through the back door. Head towards the large structure across the road (use the small gate to the left to access it). Enter the structure and find a story event in the back.
- 17Exit the structure and turn right. Curve around the structure to go behind it. You should see a small brick building on your left and a stack of boxes covered by a yellow tarp in front of you.
- 18From the stack of boxes, follow the fence to your left. You'll find a radio on a white chair.
- 19Turn right from the chair and head up the path to the large structure in the distance. Approach it for a story event.
- 20To the right of where the event occurred, lean against the structure to find a black seat on the ground. In front of the seat is the last bird book of the area (18/30).
- 21Turn right from the seat and follow the dirt path uphill. You'll get another story event on the path.
- 22Continue uphill, ignoring a turnoff on the right. Further up the path, on the right, you'll see another map (14/31).
- 23Turn right from the map, go to the white footpath sign, turn left, climb over the fence, and go to the large structure on the right. Enter and walk to the back for a motion controller event (AS).
- 24Turn around and leave the structure. Go straight down a small dirt path to the main road.
- 25Turn right on the main road and go forward until you get a story event next to some wheat bales on the right.
- 26Turn around and go back the other way until you see a blue car on the left. Approach the car for a story event.
- 27Continue up the main path a bit to find a map on the right (15/31).
- 28Return to the blue car, turn left through a gate into a wheat field, and follow the path towards a blue van. Approach the van to see a 'chad' symbol (3/5) and find a radio on the driver's seat.
- 29Go back to the dirt path and continue in the same direction to a blue tractor next to a small structure. A motion controller event (AS) occurs in front of the blue tractor.
- 30Follow the dirt path over a gate and all the way to the windmill.
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