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A Mysterious Bloom
Rue Valley

A Mysterious Bloom

Unravel the secrets of the Mysterious Bloom in Rue Valley. Follow our detailed walkthrough to navigate the game's early stages, understand its mechanics, and progress through your first intentions.

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Unravel the secrets of the Mysterious Bloom in Rue Valley. Follow our detailed walkthrough to navigate the game's early stages, understand its mechanics, and progress through your first intentions.

Walkthrough
  1. 1
    Define your character's personality using 9 points. Different traits unlock unique dialogue options and can affect your ability to complete tasks.
  2. 2
    Wake up and talk to Dr. Finck. Choose any dialogue options.
  3. 3
    Exit the motel and attempt to talk to the woman by the vending machine (you'll be unable to due to 'Total Lack of Motivation').
  4. 4
    Enter the motel reception and talk to Robin. Passing a Social Check (requires 1 point in Extraverted) allows you to get your room key card.
  5. 5
    Go to your room, interact with the suitcase, and sit down. A phone call will interrupt; accept or reject it, dialogue choices don't matter.
  6. 6
    Review your 'memories' by clicking on each icon.
  7. 7
    Experience a dream sequence. Pay attention to its significance for character understanding.
  8. 8
    After the dream, an icon appears. You'll later gain the ability to 'Hold to Recall'.
  9. 9
    Exit your room and witness a truck hitting a transformer.
  10. 10
    Achievement: Tap Out! Go to your room's bathroom and drink from the tap.
  11. 11
    Go downstairs and interact with the vending machine. Press the 'reddish button' to get water and lose the 'Thirsty' status.
  12. 12
    The sky turns red, and explosions occur. You'll wake up in Dr. Finck's office and receive a Purple Pill.
  13. 13
    Repeat the process of getting your key card and checking into your room. Take the purple pill or not, then sit on the chair. The phone call and memory review are the same.
  14. 14
    You will receive your first 'Intention': 'Memory or Fantasy?'. You'll need Willpower/Inspiration to commit.
  15. 15
    Take the pill (optional) and sleep to lose 'Anxious Apprehension'. You'll gain 'Inspiration' (same as Willpower), allowing you to commit to Intentions.
  16. 16
    Commit to 'Memory or Fantasy?' and go outside. Investigate the transformer hit by the car.
  17. 17
    Select all dialogue options to complete the Intention. The sky turns red again, ending the loop.
  18. 18
    After talking to Dr. Finck, open the memories screen, select the Intention, and 'Hold to Wrap Up' to gain 1 Inspiration.
  19. 19
    Outside Dr. Finck's office, you'll unlock an Intention to leave. Commit to it and interact with your car.
  20. 20
    You will fail to leave and return to Dr. Finck's office. A dialogue option related to this intention will appear.
  21. 21
    Attempting to leave again triggers a Decisional Check. If you have +1 'Calculated', you regain control; otherwise, you lose control. You gain 2 Inspiration.
  22. 22
    Fail the intention and unlock the achievement 'The Escape Failed Successfully'.
  23. 23
    Select the Intention again and 'Hold to Give up'.
  24. 24
    Free Roaming: Talk to the woman hitting the vending machine to gain the 'Fix Vending Machine' Intention.
  25. 25
    Commit to the Vending Machine Intention in your memories.
  26. 26
    Speak to the woman again and select 'Maybe I can help?'. Attempt and fail to fix the vending machine, then 'give up'.
  27. 27
    Go to the motel reception and speak to Robin. Select the vending machine-related dialogue option to learn how to fix it.
  28. 28
    If the clock is 8:07 or earlier, give Riley (the woman) a coffee to complete the Intention and earn 3 Inspiration.
  29. 29
    Gain memories: Robin's and Ben Fleming (Robin's father).
  30. 30
    Ask Riley about the red sky to gain a memory about Coral Destiny. Update the Rocket Launch memory by asking if she's watching it.
  31. 31
    Wrap up the vending machine Intention in your memories.
  32. 32
    Interact with the door left of yours on the second floor to gain the 'The Stocky Man' Memory.
  33. 33
    Speak to Robin in reception about the time loop and Ben Fleming.
  34. 34
    The 'Stocky Man' (Jason Burns) enters at 8:12. Listen to their conversation. Learn his name and backstory from Robin.
  35. 35
    Driving South - Max Gas: Drive south to Max Gas. Interact with the camera to the left of the store to unlock the 'Reality Show' Intention.
  36. 36
    Enter Max Gas. Talk to Max (Maxine Kay) and Riley.
  37. 37
    Gain memories: 'Careless Driver', 'Max Gas Lady', 'Where's Walter?'.
  38. 38
    Talk to Max alone to update her memory with her real name. Ask about Jason Burns to update Maxine's and Jason Burns' memories.
  39. 39
    Interact with the Kitty Poster to gain 1 Inspiration.
  40. 40
    Select Time Loop and Reality TV dialogue options to advance those Intentions.
  41. 41
    Use your phone to ask the police about Walter Kay.
  42. 42
    Use your phone to pass time and restart the loop. You need 5 Willpower/Inspiration to recall the dream icon.
  43. 43
    Next Loop: In Dr. Finck's office, ask about Coral Destiny and choose options related to the Reality Show Intention.
  44. 44
    Go outside and give Riley a coffee again. Ask Riley about Co... (conversation cut off in source).
Tips
  • Personality traits are crucial for unlocking dialogue options and passing 'Checks'.
  • Intentions are the primary way to progress in Rue Valley.
  • Inspiration/Willpower is needed to commit to Intentions and recall dreams.
  • Pay attention to dialogue and memories to understand the character and plot.
  • The game features a time loop mechanic, indicated by the sky turning red and explosions.
  • Achievements are unlocked through specific actions, like drinking from the tap ('Tap Out!') or failing to escape the loop ('The Escape Failed Successfully').
  • Inspiration (Willpower)
  • Memories (Lore and Plot Progression)
  • Achievements (e.g., Tap Out!, The Escape Failed Successfully)
  • New Intentions

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