Follow our comprehensive walkthrough for the Ascent to the Summit quest in Rue Valley. Learn how to navigate challenges, make key decisions, and achieve your goals.
Walkthrough:
- Begin a new game and allocate 9 points to personality traits. These traits influence dialogue options and 'Checks' (e.g., persuasion). Some traits may block certain dialogue, potentially causing you to fail 'Intentions'.
- Wake up and talk to Dr. Finck. Dialogue choices here don't matter.
- Exit and attempt to talk to the woman by the vending machine; your 'Total Lack of Motivation' status will prevent interaction.
- Enter the motel reception and speak to Robin. If you have at least 1 point in 'Extraverted', you will pass the Social Check. Dialogue choices with Robin don't matter at this stage.
- Obtain your room key card and go upstairs. Interact with the suitcase; your character may put it away depending on personality traits.
- Sit on the bed or chair to pass time. You will receive a phone call; accepting or rejecting it, and subsequent dialogue, does not affect progression.
- Review your 'memories' by clicking on each icon.
- Experience a dream sequence, which provides character insight.
- After the dream, an icon appears. You will eventually be able to 'Hold to Recall' but not yet.
- Exit your room and witness a truck hitting a transformer.
- Achievement: Tap Out! Go to the bathroom in your room and drink from the tap to unlock this achievement.
- Go downstairs and interact with the vending machine. Press the 'reddish button' to get water and drink it to remove the 'Thirsty' status.
- The sky turns red, and explosions occur. You wake up in Dr. Finck's office and receive a 'Purple Pill'.
- Repeat the process of getting your key card and checking into your room. Attempt to put the suitcase away; your character will resist.
- Take the purple pill (optional) and sit on the chair to pass time. You will receive the same phone call as before.
- Pass time until you can review your memories again. Your first 'Intention' will appear.
- 'Hold to Commit' to the 'Memory or Fantasy?' Intention, but you'll fail due to lack of 'Willpower'.
- Take the pill and sleep to lose the 'Anxious Apprehension' status effect. You will then lose 'Total Lack of Motivation' and gain 1 'Inspiration' (equivalent to 'Willpower').
- Commit to the 'Memory or Fantasy?' Intention and go outside.
- Investigate the transformer that was hit. Select all dialogue options to complete the Intention. The sky will turn red, signifying the end of the loop.
- After talking to Dr. Finck, open the memories screen, select the Intention, and 'Hold to Wrap Up' to gain 1 'Inspiration'.
- Outside Dr. Finck's office, decide to go home, unlocking an 'Intention' to leave.
- Commit to the 'Leave' Intention and interact with your car. You will fail to leave and return to Dr. Finck's office.
- A dialogue option related to the 'Leave' Intention will appear.
- As you try to leave again, you will lose control of the car, triggering a Decisional Check. If you have 'Calculated' +1, you regain control; otherwise, you lose it.
- You gain 2 'Inspiration'. The intention fails, but you unlock the achievement 'The Escape Failed Successfully'.
- Select the 'Leave' Intention again and 'Hold to Give up'.
- Free Roaming: Talk to the woman hitting the vending machine. This grants the 'Fix Vending Machine' Intention.
- Commit to the 'Vending Machine' Intention in your memories.
- Speak to the woman again and select
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