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Ancient Ruins
Rue Valley

Ancient Ruins

Uncover the secrets of Rue Valley's Ancient Ruins in this comprehensive walkthrough. Learn about objectives, tips, and rewards to guide your exploration.

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Uncover the secrets of Rue Valley's Ancient Ruins in this comprehensive walkthrough. Learn about objectives, tips, and rewards to guide your exploration.

Walkthrough
  1. 1
    Begin by defining your character's personality using 9 points. Different traits unlock unique dialogue options and can affect your ability to pass 'Checks' like persuasion.
  2. 2
    Wake up and speak with Dr. Finck. Dialogue choices here do not impact progression.
  3. 3
    Exit the office and attempt to speak with the woman by the vending machine; your 'Total Lack of Motivation' status will prevent interaction.
  4. 4
    Enter the motel reception and speak with Robin. Passing a Social Check (requiring 1 point in Extraverted) is necessary to get your room's key card. Dialogue choices with Robin do not matter at this stage.
  5. 5
    Go to your room. Interact with the suitcase; your character may put it away, allowing you to sit on the bed or chair. Time will pass, triggering a phone call. Dialogue choices for the call are inconsequential.
  6. 6
    Review your 'memories' by clicking on the icons.
  7. 7
    Experience a dream sequence that offers insight into your character's background.
  8. 8
    After the dream, an icon will appear, offering a 'Hold to Recall' option, which is currently unavailable.
  9. 9
    Exit your room and witness a truck hitting a transformer.
  10. 10
    Achievement: Tap Out!: Before proceeding, go to your room's bathroom and drink from the tap to unlock this achievement.
  11. 11
    Go downstairs and interact with the vending machine. Press the 'reddish button' to obtain a bottle of water and drink it to remove the 'Thirsty' status.
  12. 12
    The sky will turn red, and explosions will occur, leading you back to Dr. Finck's office. He will give you a Purple Pill.
  13. 13
    Repeat the process of getting your key card and checking into your room. Attempt to put the suitcase away again; your character will resist. Take the purple pill or not, then sit in the chair to pass time. You will receive the same phone call as before.
  14. 14
    Pass time until you can review your memories again, which will present your first Intention.
  15. 15
    Commit to the 'Memory or Fantasy?' Intention. You will initially be unable to due to a lack of Willpower. Take the pill to lose the 'Anxious Apprehension' status and gain 1 Inspiration (equivalent to Willpower), allowing you to commit to Intentions.
  16. 16
    Go outside and investigate the transformer that was hit. Select all dialogue options to complete the Intention. The sky will turn red again, signaling the end of the loop.
  17. 17
    After speaking with Dr. Finck, open your memories, select the Intention, and 'Hold to Wrap Up' to gain 1 Inspiration.
  18. 18
    Outside Dr. Finck's office, you will unlock an Intention to leave. Commit to it and interact with your car. You will fail to leave and return to Dr. Finck's office.
  19. 19
    A dialogue option related to leaving will appear. Attempting to leave again triggers a Decisional Check. If you have Calculated +1, you regain control; otherwise, you lose control. You gain 2 Inspiration regardless.
  20. 20
    The intention will fail, but you will unlock the achievement: The Escape Failed Successfully. Select the Intention again and 'Hold to Give up'.
  21. 21
    Free Roaming: Talk to the woman hitting the vending machine again to gain the Fix Vending Machine Intention. Commit to it via your memories.
  22. 22
    Speak to the woman again and select 'Maybe I can help?'. Attempt and fail to fix the vending machine, then 'give up'.
  23. 23
    Go to the motel reception and speak to Robin. Select the vending machine-related dialogue option to learn how to fix it.
  24. 24
    If the clock is 8:07 or earlier, give Riley (the woman) a coffee to complete the Intention and earn 3 Inspiration. You will learn her name is Riley and gain memories of Robin, Ben Fleming, and Coral Destiny. Update the Rocket Launch memory by asking if she's watching.
  25. 25
    Go to your room's second-floor door (left of yours) to interact and gain the The Stocky Man Memory.
  26. 26
    Speak to Robin again about the time loop and Ben Fleming. The 'Stocky Man' (Jason Burns) will arrive at 8:12. Speak to Robin afterwards to learn his name and backstory.
  27. 27
    Driving South - Max Gas: Drive south to Max Gas. Interact with the camera to the left of the store to unlock the Reality Show Intention.
  28. 28
    Enter Max Gas. Talk to Max (Maxine Kay) and potentially Riley. Listening to them updates memories like 'Careless Driver', 'Max Gas Lady', and 'Where's Walter?'.
  29. 29
    Ask Max about Jason Burns to update her and Jason's memories. Interact with the Kitty Poster for 1 Inspiration.
  30. 30
    Select dialogue options related to the Time Loop and Reality TV Intentions.
  31. 31
    Use your phone to ask about Walter Kay. Consider using your phone to pass time and restart the loop. You need 5 Willpower/Inspiration to recall the dream before the loop restarts.
  32. 32
    Next Loop: In Dr. Finck's office, ask about Coral Destiny and engage with the Reality Show Intention options.
  33. 33
    Go outside and give Riley coffee again. You can ask Riley about Co... (text cuts off)
Tips
  • Character personality points influence dialogue options and success in 'Checks'.
  • Intentions are key objectives that drive the narrative and gameplay loops.
  • Managing 'Inspiration' (Willpower) is crucial for committing to Intentions.
  • Pay attention to dialogue and memory updates for character and plot development.
  • The 'Tap Out!' achievement is easily missed if not done early.
  • Interacting with specific objects and characters can unlock new Intentions, memories, and achievements.
  • Restarting the loop is a core mechanic; use it strategically to progress.
  • Inspiration (currency/stat)
  • New Intentions
  • New Memories
  • Achievements (Tap Out!, The Escape Failed Successfully)

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