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Blooming Meadows
Rue Valley

Blooming Meadows

Follow our comprehensive walkthrough for Rue Valley's Blooming Meadows, covering character creation, early intentions, and key interactions to navigate the game's unique loop.

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Follow our comprehensive walkthrough for Rue Valley's Blooming Meadows, covering character creation, early intentions, and key interactions to navigate the game's unique loop.

Walkthrough
  1. 1
    Begin by defining your character's personality using 9 points. Different traits unlock unique dialogue options and can affect your ability to complete tasks (Checks).
  2. 2
    Wake up and talk to Dr. Finck. Dialogue choices here don't matter initially.
  3. 3
    Exit and attempt to talk to the woman by the vending machine; you'll be unable to due to 'Total Lack of Motivation'.
  4. 4
    Enter the motel reception and speak to Robin. Passing an 'Extraverted' check allows you to get your room key card. Dialogue with Robin doesn't matter yet.
  5. 5
    Go to your room. Interact with the suitcase, which may lead to sitting on the bed or chair. Time will pass, and you'll receive a phone call; accepting or rejecting, and subsequent dialogue, doesn't matter.
  6. 6
    Review your 'memories' by clicking icons.
  7. 7
    Experience a dream sequence; pay attention to its details for character insight.
  8. 8
    After the dream, an icon appears, but you cannot 'Hold to Recall' yet.
  9. 9
    Exit your room and witness a truck hitting a transformer.
  10. 10
    Achievement: Tap Out! Go to your room's bathroom and drink from the tap.
  11. 11
    Interact with the vending machine, press the 'reddish button' for water, and drink it to lose the 'Thirsty' status.
  12. 12
    The sky turns red, and you wake up in Dr. Finck's office. He gives you a 'Purple Pill'.
  13. 13
    Repeat the process of getting your key card, checking into your room, and interacting with the suitcase. Take the purple pill or not; it doesn't affect the outcome. Sit on the chair to pass time and receive the same phone call.
  14. 14
    Pass time until you review memories again. You'll receive your first 'Intention': 'Memory or Fantasy?'.
  15. 15
    'Hold to Commit' to the intention, but you'll lack 'Willpower'. Take the pill to sleep, losing 'Anxious Apprehension' and gaining 'Inspiration' (Willpower).
  16. 16
    Commit to the 'Memory or Fantasy?' Intention and go outside. Investigate the damaged transformer.
  17. 17
    Select all dialogue options to complete the Intention. The sky turns red, ending the loop.
  18. 18
    After talking to Dr. Finck, open memories, select the Intention, and 'Hold to Wrap Up' to gain 1 Inspiration.
  19. 19
    Outside Dr. Finck's office, an Intention to leave unlocks. Commit to it and interact with your car.
  20. 20
    You'll fail to leave and return to Dr. Finck's office. A dialogue option tied to this intention will appear.
  21. 21
    Attempting to leave again triggers a 'Decisional Check'. If you have 'Calculated' +1, you regain control; otherwise, you lose control. You gain 2 Inspiration regardless.
  22. 22
    Select the Intention again and 'Hold to Give up'.
  23. 23
    Free Roaming: Talk to the woman by the vending machine to gain the 'Fix Vending Machine' Intention. Commit to it.
  24. 24
    Speak to the woman again and select 'Maybe I can help?'. Attempt and fail to fix the machine, then 'give up'.
  25. 25
    Go to reception and speak to Robin. Select the vending machine Intention dialogue option. She'll explain how to fix it.
  26. 26
    If the clock is 8:07 or less, give Riley (the woman) a coffee to complete the Intention and earn 3 Inspiration. You learn her name is Riley and gain memories: Robin's, Ben Fleming, and Coral Destiny. Update the Rocket Launch memory.
  27. 27
    Wrap up the vending machine Intention in your memories. Interact with the door left of yours on the second floor to gain the 'The Stocky Man' Memory.
  28. 28
    Speak to Robin again and discuss the time loop and Ben Fleming. The 'Stocky Man' (Jason Burns) arrives at 8:12. Listen to their conversation.
  29. 29
    Driving South - Max Gas: Drive south to Max Gas. Interact with the camera to the left of the store to unlock the 'Reality Show' Intention.
  30. 30
    Inside Max Gas, talk to Max (and possibly Riley). Listening to them updates/creates memories: 'Careless Driver', 'Max Gas Lady', 'Where's Walter?'.
  31. 31
    Talking to Max alone updates her memory to 'Maxine Kay'. Asking about Jason Burns updates Maxine's and Jason Burns' memories.
  32. 32
    Interact with the Kitty Poster for 1 Inspiration. Select dialogue options related to the Time Loop and Reality TV Intentions.
  33. 33
    Use your phone to ask about Walter Kay. Pass time to restart the loop. You need 5 Willpower/Inspiration to recall the dream.
  34. 34
    Next Loop: In Dr. Finck's office, ask about Coral Destiny and discuss the Reality Show Intention. Give Riley coffee again.
Tips
  • Pay attention to personality traits and 'Checks' as they unlock dialogue and tasks.
  • The game features a loop mechanic; early actions set up later possibilities.
  • Collectibles and specific dialogue choices can unlock achievements and memories.
  • Interacting with various NPCs like Robin, Riley, Max, and Jason Burns reveals lore and progresses Intentions.
  • Use the phone to pass time and intentionally restart the loop to try different approaches.
  • Inspiration (Willpower)
  • New Memories and updated Memory entries
  • Achievements (e.g., Tap Out!, The Escape Failed Successfully)
  • Progression of Intentions

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