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| SQUARE GARDEN |
Resonance of Fate

| SQUARE GARDEN |

Navigate the Square Garden in Resonance of Fate with our detailed walkthrough. Discover enemy locations, treasure chests, and strategies to defeat the Dragonfly boss.

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Navigate the Square Garden in Resonance of Fate with our detailed walkthrough. Discover enemy locations, treasure chests, and strategies to defeat the Dragonfly boss.

Walkthrough
  1. 1
    Entrance: Start in an empty area and proceed forward to the first corridor.
  2. 2
    Room 1 (Blue): A narrow hall with no enemies. Leads left or right.
  3. 3
    Room 2 (Pink - Left): Enemies: Security Fencer Lv 20 x2, Hoodlum Lv 22 x4. Treasure: [HAND GRENADE EX x10]. To proceed, target the higher elevation path and use a hero jump.
  4. 4
    Room 3 (Turquoise): Enemies: Security Fencer Lv 20 x2, Hoodlum Lv 22 x3. From the arrival point, defeat enemies on the stairs leading to the red room (Room 4). Exit through the blue path.
  5. 5
    Room 4 (Red): Enemies: Security Fencer Lv 20 x2, Hoodlum Lv 22 x2. Treasure: [EXPANDER GRIP x1]. This room is optional but contains a useful gun part.
  6. 6
    Room 5 (Deep Pink - Right): Enemies: Hoodlum Lv 22 x4. . Navigate past enemies and use sloping steps or a jump to reach the higher exit to the red room (Room 4).
  7. 7
    Room 6 (Deep Red): Enemies: Security Fencer Lv 20 x3, Security Gunman x3. Accessed from Room 5 or Room 7. You can fight enemies or use a long hero jump to reach the yellow exit (Room 8).
  8. 8
    Room 7 (Blue - Central): Enemies: Security Fencer Lv 20 x4. This central room has a circular platform. Proceed through, ensuring you have enough bezels.
  9. 9
    Room 8 (Yellow): Enemies: Hoodlum Lv 22 x6. . Leap to the upper right corner to reach the green exit (Room 9), or defeat enemies using the bunkers for cover.
  10. 10
    Room 9 (Green - BOSS): Leader - Dragonfly Lv 74, Hoodlum Lv 22 x2, Security Gunman x2. Reward: [BEZEL SHARD x1].
Tips
  • You can run past most enemies if you don't need the drops.
  • Use the directional finder markers around Vashyron to identify exit directions, especially for jumps and stairs.
  • In Room 2, using the MG and switching to HG can be effective against enemies behind cover.
  • In Room 5, a strategic approach to killing enemies can yield purple hexes.
  • In Room 6, using bunkers or a long hero jump can help bypass or engage enemies.
  • In Room 8, utilizing the bunkers for cover makes fighting the enemies easier.
  • Room 2: [HAND GRENADE EX x10]
  • Room 4: [EXPANDER GRIP x1]
  • Room 5: [HAND GRENADE EX x10]
  • Room 8: [HAND GRENADE EX x10]
  • Room 9 (Boss): [BEZEL SHARD x1]

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