Learn the ins and outs of melee attacks in Resident Evil: The Mercenaries 3D! Discover damage values, stun types, and special moves for Claire and Hunk.
Alright, let's talk about getting up close and personal in Resident Evil: The Mercenaries 3D. Melee attacks are super useful for conserving ammo and dealing with enemies quickly, but they all have different uses and damage. We're going to break down the different melee options available, focusing on Claire and Hunk.
Claire's Melees:
- One Two High: This is a head stun melee. Claire throws two hooks and then a kick. The damage is 100 for the hooks and 250 for the kick. You can actually cancel the kick by holding in any direction on the circle pad, which is handy if you mess up or want to reposition.
- Upper Combination: This is a leg stun melee from the front. It hits for 250 damage twice, with an uppercut followed by a right hook. Similar to the last one, you can cancel the hook part by holding a direction on the circle pad.
- Neck Kick: This is a leg stun melee from behind. It's a powerful one, dealing 800 damage. Claire first kicks the enemy to their knees, then follows up with a roundhouse kick to the back of their head.
- Fall High: This is an arm stun melee from the front, dealing 250 damage with a roundhouse kick.
- Back Hook Kick: This is an arm stun melee from behind, dealing 400 damage with a forward kick.
- Stomp: This is a ground melee, dealing a solid 600 damage. Claire lifts her leg up and stomps down on the enemy.
- Double Shoot: This is a deathblow melee, meaning it's for finishing off enemies. It hits from the front and back. The first kick deals 500 damage, and the jumping roundhouse deals a massive 5500 damage. A key thing to remember here is that unlike most other deathblows, Claire's Double Shoot won't cancel a Plaga spawn on a normal enemy.
Hunk's Melees:
Hunk, the grim reaper himself, has his own set of brutal melee attacks. While the source text doesn't detail each individual melee move for Hunk like it does for Claire, it does mention his signature quote: "The Death cannot die." This implies his melee options are likely focused on quick, lethal takedowns, fitting his mercenary persona.
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