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Resident Evil: The Mercenaries 3D

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Learn the basics of melee attacks, weapon loadouts, and enemy types in Resident Evil: The Mercenaries 3D. Master Chris Redfield's starting gear and techniques for efficient gameplay.

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Learn the basics of melee attacks, weapon loadouts, and enemy types in Resident Evil: The Mercenaries 3D. Master Chris Redfield's starting gear and techniques for efficient gameplay.

Alright, let's talk about your starting gear in Resident Evil: The Mercenaries 3D. When you first jump in, especially if you pick BSAA Chris Redfield – who's the default guy you get – you're armed with a few key weapons. He's got the M92F handgun with 20 rounds, the M37 shotgun with 7 rounds, and the S75 rifle with 8 rounds. Don't sweat the specific names too much right now; just know you've got a pistol, a shotgun, and a rifle to start with.

The main goal in The Mercenaries is to finish missions as fast as possible, keeping that timer ticking up. You can extend the time by grabbing Time Bonuses scattered around and, crucially, by using melee attacks effectively. Killing enemies with a melee attack nets you a sweet +5 seconds!

Now, melee attacks are super important. Performing one, even if it doesn't connect, gives you a brief moment of invincibility – you won't take damage during the animation. To even get a chance at a melee, you first need to make an enemy flinch or knock them down. You can make them flinch by hitting specific body parts like the head, shoulders, arms, legs, or even their rump.

Once an enemy is wincing or on the ground, you'll see a prompt (usually the Y-button) to perform a melee attack. The type of attack depends on where you hit them and your position. For Chris:

  • Headshot: Leads to a 'Straight' punch.
  • Front hit (shoulder/arm/hand): Leads to a 'Hook'.
  • Rear hit (shoulder/arm/hand): Leads to a 'Kick'.
  • Front hit (leg/knee/foot): Leads to an 'Uppercut', which usually knocks them down.
  • Rear hit (leg/knee/foot) or Rump hit: Leads to a 'Neckbreaker', a guaranteed one-hit-kill (OHK) that also helps prevent those annoying Plagas from spawning.

The best way to get the hang of this is to jump into Mission 1-3 as Chris. Focus on landing headshots with your pistol. Don't rapid-fire; aim for one clean shot to make them flinch. Then, quickly move in and press Y for the Straight. This will take out the enemies there easily. Practice this until it feels natural.

Try hitting their legs next. A shot to the leg will make them grab it or drop to a knee. Move in close for an Uppercut. If they're still standing, you can follow up with a 'Stomp' – aim for the head area when they're down for the best results. If you hit their leg and they flinch, quickly get behind them before they recover and use the Neckbreaker for an instant kill. Mastering these rear attacks will become second nature with a little practice.

Watch out for Las Plagas! These are parasitic mutations that can pop out of regular enemies, like the tentacle-like Cephalos from heads or the clam-like Duvalias from torsos. While they don't have a direct melee prompt, they are still vulnerable. If you can, using Chris's Neckbreaker is a good way to deal with them preemptively. If a Plaga does spawn, your best bet is a flash grenade or flash round. It'll stun all Plagas nearby. Explosive grenades thrown at their feet work too. If you're caught without these, you can try to tackle them manually, but they're more dangerous than their original hosts.

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