Learn about character stats, including Chris Redfield's loadout and melee attack bonuses, to master Resident Evil: The Mercenaries 3D.
This section of the guide focuses on understanding character stats and their implications in Resident Evil: The Mercenaries 3D. While the guide primarily uses BSAA Chris Redfield as an example, the principles discussed apply to all mercenaries.
Chris Redfield's Loadout:
- M92F handgun (20/20 ammo)
- M37 shotgun (7/7 ammo)
- S75 rifle (8/8 ammo)
Newcomers should focus on the presence of these weapon types rather than specific stats. The core objective in The Mercenaries is to complete missions as quickly and efficiently as possible, maximizing the remaining time on the countdown timer. Time bonuses can be extended by breaking Time Bonuses within missions and by performing and killing enemies with melee attacks.
Melee Attack Bonuses:
- Performing a melee attack (even if it misses) grants temporary invincibility frames.
- Successfully killing an enemy with a melee attack adds +5 seconds to the countdown timer.
- Certain melee attacks can prevent the spawning of Las Plagas mutations like Cephalos and Duvalias.
Melee attacks are initiated by causing an enemy to wince/flinch or by knocking them down. Specific body targets can trigger these states, leading to different melee animations based on the mercenary and the enemy's position.
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