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Ending a Reload through the Flinch Animation
Resident Evil: The Mercenaries 3D

Ending a Reload through the Flinch Animation

Learn how to interrupt and finish reloads early in Resident Evil: The Mercenaries 3D using the flinch animation from nearby explosions.

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Learn how to interrupt and finish reloads early in Resident Evil: The Mercenaries 3D using the flinch animation from nearby explosions.

Walkthrough
  1. 1
    When your character begins a reload animation during gameplay, you can interrupt it early.
  2. 2
    This interruption is achieved by triggering a flinch animation, which occurs when a nearby explosion goes off.
  3. 3
    Despite the interruption, the reload will still finish completely.
  4. 4
    This technique is particularly useful when a boss is dying. You can quickly reload near it, and the flinch animation your character performs from the boss's death explosion will cancel the reload animation.
  5. 5
    The grenade launcher with explosive rounds can be quick reloaded easily while using a skill such as Old School.
  6. 6
    To do this, you must be in a flinch animation from the gun.
  7. 7
    You can purposely aim toward the ground and fire, then cause the flinch animation, and then quick reload during the flinch.
Tips
  • Triggering a flinch animation from an explosion can cancel a reload animation in progress.
  • This method allows you to complete a reload even after it has been interrupted.
  • Using the grenade launcher with explosive rounds and a skill like Old School can facilitate this technique.
  • Aiming at the ground and firing can intentionally cause a flinch animation for a quick reload.

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