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Default Weapons (6)
Resident Evil: The Mercenaries 3D

Default Weapons (6)

Master the default weapons in Resident Evil: The Mercenaries 3D! Learn about the Bow & Arrow, Knife, and Rocket Launcher to maximize your scores and survival.

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Master the default weapons in Resident Evil: The Mercenaries 3D! Learn about the Bow & Arrow, Knife, and Rocket Launcher to maximize your scores and survival.

Alright, let's talk about the gear you start with in Resident Evil: The Mercenaries 3D. Knowing these default weapons inside and out is key to racking up those high scores and surviving longer. We'll go over the Bow & Arrow, the Knife, and the Rocket Launcher.

Bow & Arrow

  • Weapon type: Bow & Arrow
  • Ammo: Infinite
  • Max number of load: Infinite
  • Damage: 700
  • Reload speed: n/a
  • Critical percentage: 12.5%

This bad boy comes with unlimited arrows, so you never have to sweat about finding ammo. It hits hard, dealing 700 damage per shot. While it can sometimes kill weaker enemies too fast for a melee bonus, it's fantastic for setting up those crucial melee kills on tougher foes. Just be aware that its high damage can easily mess up a planned melee if you're not careful!

The bow is also a surprisingly decent boss killer, especially after you've used up your rockets. It's not great for stunning, but since you can fire while moving, you can keep spamming arrows without needing to stop and reload, keeping the pressure on.

Knife

  • Weapon type: Knife (melee weapon)
  • Ammo: n/a
  • Max number of load: n/a
  • Damage: 300
  • Reload speed: n/a
  • Critical percentage: 0%
  • Special Properties: Counts a melee (+5 seconds per finishing knife slash)

Krauser's knife is no joke, dishing out 300 damage per slice. You can take down weaker enemies in just a few swings. Like a handgun, it can also stun enemies if you hit them in the right spots. The real kicker? A finishing knife slash counts as a melee kill, netting you a sweet 5 bonus seconds! That's huge for extending your time.

Pro Tip: The knife is best used on the move. Keep moving while you aim and slash away to take down enemies quickly and safely.

Rocket Launcher

  • Weapon type: Rocket Launcher
  • Ammo: 2/0
  • Max number of load: 2
  • Damage: 30000
  • Reload speed: n/a
  • Critical percentage: 0%

When a boss just won't go down, the rocket launcher is your panic button. It deals a massive 30,000 damage per shot! Keep in mind that each launcher only holds one rocket, so you need to make every shot count. Aim carefully!

The only boss that can shrug off a single direct hit is Popokarimu, but even he can be taken down with two rockets aimed at his tail weak point. Use these wisely!

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