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Tentacle Hall (3)
Resident Evil Code: Veronica X

Tentacle Hall (3)

Navigating the treacherous Tentacle Hall in Resident Evil Code: Veronica X. Learn how to deal with the roots and avoid dangerous tentacles to progress.

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Navigating the treacherous Tentacle Hall in Resident Evil Code: Veronica X. Learn how to deal with the roots and avoid dangerous tentacles to progress.

Hey there! So, you've made it to what the wiki calls the 'Entrance Hallway' in the dormitory. It's a bit of a tricky spot, especially in the remake, so let's get you through it. In the original _Resident Evil_ and _Director's Cut_, this hallway had some broken holes that could actually grab you if you weren't careful. You could use a statue to block them, but in _Director's Cut_ Arrange mode, you only had one statue for three holes – talk about a puzzle! Now, for the remake, things are a little different and more dangerous. Room 001 will be locked when you first enter. Don't worry, the key is in Room 002, so just grab that first. Here's the main thing to watch out for: there's a box near the door to the Break Room. You can push this box to cover one of the broken holes. You *can* run past it, but trust me, you don't want to. A tentacle will pop out and grab you as soon as you pass. So, push that box to block the hole before you try to get by. It's a good idea to save your game before you attempt this, just in case! Keep an eye out for two blue herbs in the hallway as well. They might come in handy. Remember, safety first! Always check your surroundings and deal with environmental hazards before they deal with you.

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