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Room 10
Resident Evil Code: Veronica X

Room 10

A detailed walkthrough for clearing Room 10 (Tentacle Hallway) in Resident Evil Code: Veronica X, with strategies for Claire, Chris, Steve, Alternate Claire, and Wesker.

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A detailed walkthrough for clearing Room 10 (Tentacle Hallway) in Resident Evil Code: Veronica X, with strategies for Claire, Chris, Steve, Alternate Claire, and Wesker.

Walkthrough
  1. 1
    The hallway contains 6 zombies. 3 are directly in front, and 3 are around the corner.
  2. 2
    Your objective is the door at the far end of the hallway, leading to the Anteroom.
  3. 3
    Claire Redfield: Use the Bow Gun with Explosive Arrows. Eliminate the first 3 zombies with 3 shots. Proceed to the corner, stick to the left to avoid the next 3 zombies, and eliminate them with 3 more shots.
  4. 4
    Chris Redfield: Use the Magnum. Aim for triple headshots if possible to conserve ammo. Eliminate the first 3 zombies, then turn the corner and eliminate the remaining 3, again aiming for a group shot.
  5. 5
    Steve Burnside: Use the Submachine Guns. Use L-targeting to take down the first 3 zombies. Be aware that this may take some time. For the next 3 zombies around the corner, continue firing. Alternatively, use the Luger Headshot Trick by aiming up and pressing 'A' prematurely.
  6. 6
    Alternate Claire: Use the Grenade Launcher with Grenade Rounds. Aim for a single shot to take out the first 3 zombies if they are grouped. If not, use the area effect to damage them and finish them off. For the zombies around the corner, use Grenade Ball Bearings and fire onto the floor if needed to ensure they are dead.
  7. 7
    Albert Wesker: Use the Combat Knife. Stay in the center and let the first 3 zombies approach. Slash their legs to make them fall, then finish them off. Walk along the corridor to lure the next 3 zombies around the corner into a better position, then attack them.
  8. 8
    After clearing the zombies, proceed to the door at the far end of the hallway.
Tips
  • Avoid the metallic door leading to Alexander Ashford's Private Laboratory, as it is locked and not your objective.
  • For Chris and Alternate Claire, lining up the zombies for a single powerful shot can save time and ammo.
  • When playing as Wesker, take your time and lure the zombies to avoid hitting walls with your knife.
  • For Steve, the Luger Headshot Trick can be an effective alternative to using the Submachine Guns.

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