Your guide to Room 17 (2) in Resident Evil Code: Veronica X. Learn about items, enemies, and secrets to help you progress through the game.
Alright, let's talk about Room 17 (2). This is a pretty straightforward area, but there are a couple of things to keep an eye on. When you first enter, you'll be playing as Steve Burnside. Remember, Steve can't pick up any items, so don't worry about grabbing anything just yet. Just get a feel for the room. Later, you'll backtrack here as Chris Redfield. That's when the real action happens. Make sure you have your Lockpick handy, because you'll need it to open a cabinet. Inside, you'll find Clement α. Grab that, and you're good to go in this room. Don't forget to check the work desk; Chris can modify his Glock 17 there. Just interact with it and choose 'Yes' when prompted. Easy peasy!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content