Master the Wyndon Stadium Semifinals in Pokemon Sword and Shield! Get detailed strategies to defeat Marnie's Dark-types and Hop's varied team, including type matchups and move counters.
Walkthrough
- 1Battle Pokémon Trainer Marnie:
- Marnie's Team: Liepard (Lv. 47, Dark), Toxicroak (Lv. 47, Poison/Fighting), Scrafty (Lv. 47, Dark/Fighting), Morpeko (Lv. 48, Electric/Dark), Grimmsnarl (Lv. 49, Dark/Fairy).
- 2Marnie's Liepard: Fast with low defenses. Can use Fake Out (flinch), Nasty Plot (boost Sp. Atk), Snarl (lower Sp. Atk). Weak to Fighting, Fairy, Bug, and Flying.
- 3Marnie's Toxicroak: Weak to Psychic (4x), Flying, Ground. Can use Sucker Punch (priority), Toxic (poison), Swagger (confuse), Venoshock (damage poisoned foes).
- 4Marnie's Scrafty: Weak to Fairy (4x), Fighting, Flying. Can use Swagger, Brick Break (remove barriers), Scary Face (lower Speed).
- 5Marnie's Morpeko: Weak to Ground, Fighting, Fairy. Has Bullet Seed, Spark, Bite. Changes form each turn.
- 6Marnie's Grimmsnarl: Weak to Poison, Steel, Fairy. Gigantamaxes. Can use G-Max Snooze (Dark, sleep), Max Starfall (Fairy). Defeat quickly.
- 7Recommended types: Fairy, Fighting, Psychic, Flying, Steel.
- 8After Marnie's Battle: Return to the locker room. Exit to face the next opponent. Your Pokémon will be healed. You can change your lead Pokémon and access boxes.
- 9Battle Pokémon Trainer Hop:
- Hop's Team: Dubwool (Lv. 48, Normal), Corviknight (Lv. 48, Flying/Steel), Pincurchin (Lv. 47, Electric), Snorlax (Lv. 47, Normal), Starter Pokémon (Lv. 49, Water/Grass/Fire depending on player's choice).
- 10Hop's Dubwool: Can use Cotton Guard (boost Def), Reversal (punish Rock/Steel), Zen Headbutt (damage Fighting). Weak to Fighting. Fire-types are also effective due to Fluffy. Special attackers recommended.
- 11Hop's Corviknight: Weak to Fire, Electric. Can use Scary Face, Swagger. Lower Special Defense, so special attackers are recommended.
- 12Hop's Pincurchin: Weak to Ground. Can use Poison Jab, Curse (boost Atk/Def, lower Speed). Ground-types are ideal.
- 13Hop's Snorlax: No STAB moves. Uses coverage: Heavy Slam (Steel), High Horsepower (Ground), Hammer Arm (Fighting). Avoid Normal, Fire, Electric, Rock, Ice, Poison, Dark, Steel, Fairy types. Fighting-types are good.
- 14Hop's Starter: Dynamaxes. Use your own starter Pokémon to counter. Inteleon (Water) has Icy Wind. Rillaboom (Grass) has High Horsepower. Cinderace (Fire) has coverage.
- 15Recommended types: Fighting, Fire, Electric, and your starter.
- 16After Hop's Battle: Return to the lobby. Head to The Rose of the Rondelands with Hop to wait for Leon.
Tips
- Against Marnie, focus on Fairy and Fighting-type moves. Be prepared for status conditions like flinching and sleep.
- Against Hop, exploit type advantages: Fighting for Dubwool and Snorlax, Fire or Electric for Corviknight, Ground for Pincurchin, and your starter for his starter.
- Pay attention to your opponent's Pokémon's abilities and movesets to counter effectively.
- Use your starter Pokémon to counter Hop's Dynamaxed starter.
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