Explore Universal Talents in Pillars of Eternity, including cross-class options like Apprentice's Sneak Attack and Veteran's Recovery, and offensive choices.
Cross-class Talents
These talents can be taken by any class, provided you are not of the class associated with the talent.
- Acolyte's Radiance: Usable 1/encounter, this fast-acting talent affects a 5.0m area around the caster for 10s. It heals friendly creatures for 12 Endurance, with an additional +4 Endurance restored at 4th level and every 3 levels thereafter. Vessel-type creatures within the area take 20 Burn damage over 3.0s (an additional 3 damage at 4th level and every 3 levels thereafter) and are Frightened for 10s if the attack succeeds. It has +0 Accuracy vs. Will.
- Apprentice's Sneak Attack: This passive talent grants +15% melee and ranged damage against enemies subject to sneak attacks. If taken by a Priest of Skaen, the damage bonus stacks with the Prey on the Weak talent. Requires not being a Rogue.
- Aspirant's Mark: Usable 1/encounter, this fast-acting talent has a 10m range and affects a 2.5m area for 30s. Enemies within the area receive a -8 penalty to Deflection and Reflex. It has +10 Accuracy vs. Will. Requires not being a Druid.
- Enigma's Charm: Usable 1/encounter, this slow-acting talent has a 7m range and an 8s duration. If successful, the target is Charmed. This ability cannot be used within the first 5s of combat. It has +10 Accuracy vs. Will and a 0.5s interrupt. Requires not being a Cipher.
- Gallant's Focus: This modal talent affects a 2.5m area around the caster, granting friendly creatures +4 Accuracy. Requires not being a Paladin.
- Novice's Suffering: This passive talent grants +5 damage with unarmed attacks. At 4th level, and every 3 levels thereafter, an additional +2 damage and +4 Accuracy are gained. Requires not being a Monk.
- Outlander's Frenzy: Usable 1/encounter, this instant-speed talent affects the self for 12s. The character gains +3 Might, +3 Constitution, and +25% attack speed, but suffers -10 Accuracy. Health and Endurance are hidden for the duration. Requires not being a Barbarian.
- Prestidigitator's Missiles: Usable 1/encounter, this fast-acting talent has a 10m range and launches 3 missiles at the target. Each missile deals 10-19 Crush/Corrode damage. It has +10 Accuracy vs. Deflection and a 0.05s interrupt. Requires not being a Wizard.
- Rhymer's Summon: Usable 1/encounter, this talent has average speed, a 6m range, and a 20s duration. It summons 2 Human Skeletons. This cannot be cast within the first 15s of combat. Requires not being a Chanter.
- Runner's Wounding Shot: Usable 1/encounter, this talent has average speed, a 6m range, and a 0.5s interrupt. It deals 80% Primary Attack damage over 6s. If an attack against Fortitude is successful, the target is also Hobbled for 10s. It has +0 Accuracy vs. Deflection/Fortitude. Requires not being a Ranger.
- Veteran's Recovery: This passive talent lasts for 45s, during which the character recovers 3 Endurance per second. Requires not being a Fighter.
Offensive Talents
These talents provide bonuses to damage, accuracy, and other combat effectiveness.
- Marksman: Passive talent granting +5 Accuracy against enemies more than 4m distant.
- One-handed Style: Passive talent granting +15% hit to critical conversion when wielding a one-handed weapon with the off hand free.
- Two-handed Style: Passive talent granting +15% damage when wielding a two-handed weapon.
- Two Weapon Style: Passive talent granting +20% attack speed when dual-wielding.
- Weapon Focus - Adventurer: Passive talent granting +6 Accuracy when using a Flail, Estoc, Pollaxe, Wand, or War bow.
- Weapon Focus - Knight: Passive talent granting +6 Accuracy when using a Battle axe, Sword, Morning star, or Crossbow.
- Weapon Focus - Noble: Passive talent granting +6 Accuracy when using a Dagger, Mace, Rapier, Rod, or Scepter.
- Weapon Focus - Peasant: Passive talent granting +6 Accuracy when using a Hatchet, Quarterstaff, Spear, Unarmed, or Hunting bow.
- Weapon Focus - Ruffian: Passive talent granting +6 Accuracy when using a Club, Sabre, Stiletto, Blunderbuss, or Pistol.
- Weapon Focus - Soldier: Passive talent granting +6 Accuracy when using a Warhammer, Great sword, Pike, Arbalest, or Arquebus.
- Beast Slayer: Requires Level 4. Passive talent granting +25% damage vs. Beast enemies.
- Bloody Slaughter: Requires Level 4. Passive talent granting +20% hit to critical conversion rate against enemies with <10% Endurance. Critical hits vs. near-death enemies have +50% critical damage multiplier.
- Dangerous Implement: Requires Level 4. Modal talent granting +25% damage with implements but deals 3 raw damage to the user.
- Envenomed Strike: Requires Level 4. Usable 3/rest, this talent has average speed and a 0.5s interrupt. Your primary attack inflicts 48 raw damage over 9s. It has +0 Accuracy vs. Fortitude and a 9s duration.
- Ghost Hunter: Requires Level 4. . Spirit enemies.
- Gunner: Requires Level 4. Passive talent granting +20% reload speed for crossbows, arbalests, and firearms.
- Interrupting Blows: Requires Level 4. Passive talent granting +15 Interrupt.
- Penetrating Shot: Requires Level 4. Modal talent granting +5 ranged damage reduction bypass, with -20% attack speed.
- Primal Bane: Requires Level 4. . Primordial enemies.
- Sanctifier: Requires Level 4. . Vessel enemies.
- Savage Attack: Requires Level 4. Modal talent granting +20% melee damage, with -5 Accuracy.
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