Skip to content
Fighter
Pillars of Eternity

Fighter

Learn about the Fighter class in Pillars of Eternity, including roles, primary attributes, and all available abilities like Constant Recovery and Knock Down.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn about the Fighter class in Pillars of Eternity, including roles, primary attributes, and all available abilities like Constant Recovery and Knock Down.

Roles: Defender, Striker

Primary attributes: Constitution, Resolve, Might

Endurance: 42 + 14 per level (High)

Health: 5 x Endurance (High)

Accuracy: 30 + 3 per level (Very High)

Deflection: 30 + 3 per level (Highest)

Fortitude / Reflex / Will: 20 + 3 per level

Skill bonuses: +1 Athletics, +1 Lore, +1 Survival

The Fighter has excellent intrinsic Deflection and Accuracy, coupled with exceptional weapon skill. Their high defense and self-healing capabilities allow them to be a durable front-line presence that also contributes significantly to enemy elimination.

For a tanky build focused on drawing enemy attention (aggro), abilities like Defender and Into the Fray are recommended, best paired with a Weapon and Shield style.

For a lethal build, Knock Down enhances the Fighter's full attack, synergizing well with a Two Weapon Style. The Ruffian weapon set is ideal for two-weapon fighting as it covers all damage types. For a two-handed weapon, the Soldier set is the best choice. The Charge ability can turn an efficient killer into an assassin, enabling them to quickly reach vulnerable casters behind the enemy front line.

A tanky Fighter should prioritize increasing Resolve, while a lethal Fighter may prefer Dexterity. Both builds benefit from high Might for increased weapon damage and to boost Constant Recovery. Some Intellect is also advisable to extend the duration of self-buffs.

Given their strong defense and self-healing, racial choices that trigger abilities at 50% Endurance might not be optimal. Recommended racial choices include Coastal Aumaua, Boreal Dwarf, Pale Elf, and Wild Orlan.

Fighter Abilities

All Fighters automatically gain the Constant Recovery ability at level 1.

Constant Recovery

Usage: Passive

Requires: Acquired automatically at level 1

Duration: 45s

The Fighter recovers 5 Endurance every 3 seconds for 45 seconds. This ability is upgraded by the Rapid Recovery talent and further enhanced by the Fighter-only item, Cloak of the Tireless Defender.

Disciplined Barrage

Usage: 1 / encounter

Speed: Instant

Duration: 15s

The Fighter gains +20 Accuracy for 15 seconds.

Knock Down

Usage: 2 / encounter

Speed: Average

Area of Effect: Target

Accuracy: +0 vs. Fortitude

Duration: 5s

The Fighter's full attack deals an additional +20% damage and knocks the target prone for 5 seconds. This ability is upgraded by the Bonus Knock Down talent.

Confident Aim

Usage: Passive

Requires: Level 3

The Fighter gains +20% graze to hit conversions and +20% minimum damage.

Defender

Usage: Modal

Requires: Level 3

The Fighter can engage +2 additional enemies at the cost of -5 Deflection. This ability is upgraded by the Wary Defender talent.

Guardian Stance

Usage: Modal

Requires: Level 3

Area of Effect: 2m radius

Allies within the area of effect gain +10 Deflection, but the Fighter suffers a -10 Accuracy penalty.

Into the Fray

Usage: 2 / encounter

Requires: Level 5

Speed: Average

Range: 5m

Area of Effect: Target

Interrupt: 0.5s

Accuracy: +0 vs. Reflex / +0 vs. Fortitude

Duration: 12s

The Fighter pulls an enemy 5m towards them, inflicting 22 - 30 Pierce damage. The target may be left Dazed for 12 seconds.

Vigorous Defense

Usage: 1 / encounter

Requires: Level 5

Speed: Instant

Duration: 15s

The Fighter gains +20 to all defenses for 15 seconds.

Weapon Specialization - Adventurer

Requires: Level 5

Usage: Passive

Grants +15% damage when using a Flail, Estoc, Pollaxe, Wand, or War bow.

Weapon Specialization - Knight

Requires: Level 5

Usage: Passive

Grants +15% damage when using a Battle axe, Sword, Morning star, or Crossbow.

Weapon Specialization - Noble

Requires: Level 5

Usage: Passive

Grants +15% damage when using a Dagger, Mace, Rapier, Rod, or Scepter.

Weapon Specialization - Peasant

Requires: Level 5

Usage: Passive

Grants +15% damage when using a Hatchet, Quarterstaff, Spear, Unarmed, or Hunting bow.

Weapon Specialization - Ruffian

Requires: Level 5

Usage: Passive

Grants +15% damage when using a Club, Sabre, Stiletto, Blunderbuss, or Pistol.

Weapon Specialization - Soldier

Requires: Level 5

Usage: Passive

Grants +15% damage when using a Warhammer, Great sword, Pike, Arbalest, or Arquebus.

Armored Grace

Usage: Passive

Requires: Level 7

Reduces the speed penalty for wearing armor by -20%.

Clear Out

Usage: 2 / rest

Requires: Level 7

Speed: Average

Range: 0

Area of Effect: 2.5m 135° cone

Interrupt: 0.5s

Accuracy: +10 vs. Fortitude

Duration: 5s

Enemies within the area of effect take 30 - 40 Crush damage and are knocked prone for 5 seconds.

Fearless

Usage: Passive

Requires: Level 7

The Fighter is immune to Frightened and Terrified.

Overbearing Guard

Usage: Passive

Requires: Level 7

Accuracy: +0 vs. Fortitude

Duration: 5s

The Fighter's disengagement attacks have a chance to knock the enemy prone for 5 seconds.

Unbending

Usage: 3 / rest

Requires: Level 7

Speed: Instant

Duration: 15s

For the duration of the effect, 50% of damage taken is converted to healing over time over 5 seconds.

Critical Defense

Usage: Passive

Requires: Level 9

The Fighter gains +20% crit to hit and +10% hit to graze against incoming attacks.

Take the Hit

Usage: Modal

Requires: Level 11

Area of Effect: 2m radius

50% of the damage taken by allies within the area of effect is redirected to the Fighter as Raw damage.

Unbroken

Usage: Passive (1 / encounter)

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content