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Races
Pillars of Eternity

Races

Explore all six races and their subraces in Pillars of Eternity, including Humans, Aumaua, Dwarfs, Elves, Godlike, and Orlan, with their unique racial talents and attribute bonuses.

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Explore all six races and their subraces in Pillars of Eternity, including Humans, Aumaua, Dwarfs, Elves, Godlike, and Orlan, with their unique racial talents and attribute bonuses.

Races and Subraces:

  • Human: Divided into Meadow Folk, Ocean Folk, and Savannah Folk. All human subraces share the 'Fighting Spirit' racial talent.
    • Fighting Spirit: Once per encounter and 5 seconds after Endurance falls below 50%, gain +7 Accuracy and +15% damage for 20s. Duration scales with Intellect.
  • Aumaua: Divided into Coastal and Island subraces.
    • Towering Physique (Coastal Aumaua): Gain +20 defence vs. Stunned and Prone.
    • Armed to the Teeth (Island Aumaua): Can equip an additional weapon set.
  • Dwarf: Divided into Mountain and Boreal subraces.
    • Hale and Hearty (Mountain Dwarfs): Gain +20 defence vs. Poison and Disease.
    • Hunter's Instincts (Boreal Dwarfs): Gain +15 Accuracy against Primordial and Wilder enemies.
  • Elf: Divided into Wood and Pale subraces.
    • Distant Advantage (Wood Elves): Gain +5 Accuracy, Deflection, and Reflex against enemies more than 4m away.
    • Elemental Endurance (Pale Elves): Gain 10 Damage Reduction vs. Burn and Freeze.
  • Godlike: Divided into four playable subraces: Death, Fire, Moon, and Nature. Avian Godlike (like companion Pallegina) are a distinct type. Godlike cannot equip helmets due to cranial growths.
    • Death's Usher (Death Godlike): Inflict +20% damage against enemies at 25% or lower Endurance.
    • Battle Forged (Fire Godlike): When Endurance is below 50%, inflict 2 Burn damage per level against melee attackers and gain +4 Damage Resistance. Burn damage scales with Might.
    • Silver Tide (Moon Godlike): Once per encounter when Endurance reaches 75%, 50%, and 25%, project an aura restoring 10 points (+3 per character level) of Endurance to nearby party members. Radius scales with Intellect.
    • Wellspring of Life (Nature Godlike): When Endurance is below 50%, gain +3 Might, Constitution, and Dexterity.
    • Elusive Quarry (Avian Godlike): Receive +10 Deflection vs. ranged attacks.
  • Orlan: Divided into Hearth and Wild subraces.
    • Minor Threat (Hearth Orlan): When attacking the same enemy as an ally, gain a +10% hit-to-critical conversion rate.
    • Defiant Resolve (Wild Orlan): When targeted by a will attack, gain +10 Deflection, Fortitude, Reflex, and Will for 10s.

    Attribute Bonuses:

    • Human: +1 Might, +1 Resolve
    • Aumaua: +2 Might
    • Dwarf: +2 Might, +1 Constitution, -1 Dexterity
    • Elf: +1 Dexterity, +1 Perception
    • Godlike: +1 Dexterity, +1 Intellect
    • Orlan: -1 Might, +2 Perception, +1 Resolve

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