Get the lowdown on all mundane weapons, armor, and shields in Pillars of Eternity. Understand their stats, damage types, and recovery penalties to gear up effectively.
Alright, let's talk about the bread and butter of your character's effectiveness in Pillars of Eternity: mundane equipment. This isn't about fancy enchanted gear (yet!), but understanding the basic weapons, armor, and shields is crucial for setting yourself up for success. We'll break down what each piece does so you can make informed choices when gearing up your party.
First up, weapons. The table below covers the essential characteristics you'll want to keep an eye on. Damage types are key: 'C' for crushing, 'P' for piercing, and 'S' for slashing. Different enemies will have different resistances, so having a mix is always a good idea.
| Weapon | Size | Speed | Range | Damage | Type | Interrupt | Special | Focus |
| Fast one-handed weapons | ||||||||
| Club | 1H | Fast | - | 9-13 | C | 0.35s | +5 Accuracy | Ruffian |
| Dagger | 1H | Fast | - | 9-13 | S | 0.35s | +5 Accuracy | Noble |
| Flail | 1H | Fast | - | 9-13 | C | 0.35s | +30% graze to hit conversion | Adventurer |
| Hatchet | 1H | Fast | - | 9-13 | S | 0.35s | +5 Deflection | Peasant |
| Rapier | 1H | Fast | - | 9-13 | P | 0.35s | +5 Accuracy | Noble |
| Stiletto | 1H | Fast | - | 9-13 | P | 0.35s | +3 DR bypass | Ruffian |
| Average one-handed weapons | ||||||||
| Battle axe | 1H | Average | - | 11-16 | S | 0.5s | +0.5 to critical damage multiplier | Knight |
| Mace | 1H | Average | - | 11-16 | C | 0.5s | +3 DR bypass | Noble |
| Sabre | 1H | Average | - | 13-19 | S | 0.5s | +20% damage | Ruffian |
| Spear | 1H | Average | - | 11-16 | P | 0.5s | +5 Accuracy | Peasant |
| Sword | 1H | Average | - | 11-16 | S/P | 0.5s | Deals slashing or piercing damage, whichever is best | Knight |
| Warhammer | 1H | Average | - | 11-16 | P/C | 0.5s | Deals piercing or crushing damage, whichever is best | Soldier |
| Two-handed weapons | ||||||||
| Estoc | 2H | Slow | - | 14-20 | P | 0.75s | +5 DR bypass | Adventurer |
| Great sword | 2H | Slow | - | 14-20 | S/P | 0.75s | Deals slashing or piercing damage, whichever is best | Soldier |
| Morning star | 2H | Slow | - | 14-20 | C | 1.0s | +0.25s interrupt | Knight |
| Pike | 2H | Slow | - | 14-20 | P | 0.75s | +1.8 weapon reach | Soldier |
| Pollaxe | 2H | Slow | - | 14-20 | S/C | 0.75s | Deals slashing or crushing damage, whichever is best | Adventurer |
| Quarterstaff | 2H | Slow | - | 14-20 | C | 0.75s | +1.8 weapon reach | Peasant |
| Ranged weapons | ||||||||
| Arbalest | 2H | Very slow | 12m | 22-32 | P | 0.75s | Critical hits can inflict Prone for 2.0s (vs. Fortitude) -0.3 critical damage multiplier | Soldier |
| Crossbow | 2H | Slow | 12m | 18-26 | P | 0.75s | - | Knight |
| Hunting bow | 2H | Fast | 12m | 10-15 | P | 0.5s | - | Peasant |
| War bow | 2H | Average | 12m | 13-20 | P | 0.5s | - | Adventurer |
| Firearms | ||||||||
| Arquebus | 2H | Slowest | 10m | 24-36 | P | 0.35s | -5 Accuracy +6 DR bypass -0.3 critical damage multiplier | Soldier |
| Blunderbuss | 2H | Very slow | 8m | 6-9 x 6 | P | 0.05s | -10 Accuracy +4 DR bypass -0.3 critical damage multiplier | Ruffian |
| Pistol | 2H | Very slow | 8m | 22-30 | P | 0.35s | -5 Accuracy +6 DR bypass -0.3 critical damage multiplier | Ruffian |
| Implements | ||||||||
| Rod | 2H | Average | 10m | 11-16 | P/S | 0.5s | Deals piercing or slashing damage, whichever is best | Noble |
| Scepter | 2H | Fast | 10m | 9-14 | S/C | 0.5s | Deals slashing or crushing damage, whichever is best | Noble |
| Wand | 2H | Fast | 10m | 9-13 | P/C | 0.5s | Deals piercing or crushing damage, whichever is best | Adventurer |
When you're picking a weapon, think about its speed and damage. Fast weapons let you get more hits in, which is great for applying effects or just whittling down enemies. Slower, heavier weapons hit harder per swing, which can be better against tough foes. Also, notice the 'Special' column – things like '+3 DR bypass' can be huge against armored enemies, and some weapons have unique properties like critical hits causing Prone. The 'Focus' listed is often tied to character backgrounds or skills, so keep that in mind for synergy.
Now, let's talk armor. It's not just about how much damage it reduces; it also affects your character's recovery speed. This means heavier armor makes you a bit slower to act after performing an action. The table below shows the base damage reduction and how it applies to different damage types (Crush, Pierce, Slash, etc.), along with that crucial Recovery Speed penalty.
| Armour | Recovery Speed | Base | Crush | Pierce | Slash | Burn | Corrode | Freeze | Shock |
| Light Armour | |||||||||
| Clothing | - | - | - | - | - | - | - | - | - |
| Tundra Clothing | -10% | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 2 |
| Robe | -15% | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Padded Armor | -20% | 4 | 5 | 5 | 4 | 3 | 3 | 4 | 4 |
| Hide Armor | -25% | 5 | 5 | 6 | 5 | 5 | 3 | 6 | 5 |
| Medium Armour | |||||||||
| Leather Amor | -30% | 6 | 6 | 6 | 9 | 6 | 3 | 6 | 6 |
| Scale Armor | -35% | 7 | 7 | 5 | 9 | 7 | 7 | 9 | 7 |
| Breastplate | -40% | 8 | 8 | 10 | 8 | 7 | 8 | 7 | 8 |
| Heavy Armour | |||||||||
| Mail Armor | -45% | 9 | 8 | 9 | 14 | 9 | 9 | 9 | 9 |
| Brigandine | -50% | 10 | 13 | 10 | 10 | 10 | 8 | 10 | 10 |
| Plate | -50% | 12 | 12 | 15 | 15 | 12 | 12 | 12 | 6 |
For armor, it's a trade-off. Light armor like Clothing or Tundra Clothing offers minimal protection but keeps your recovery speed high, meaning you can act more often. Heavy armor, like Plate, provides excellent damage reduction across the board, especially against slashing and piercing attacks, but it'll slow you down considerably. You'll want to match your armor to your character's role. A front-line fighter might want heavy armor, while a spellcaster will likely stick to lighter options to maintain casting speed.
Finally, shields. These offer a different kind of defense, boosting your Accuracy and Deflection stats. Having a shield can make a character much harder to hit and also provides a bonus to Deflection, which is a separate defensive stat.
| Shield | Accuracy | Deflection |
| Light Shield | - | +8 |
| Engwithan Shield | -10 | +10 |
| Medium Shield | -4 | +12 |
| Large Shield | -8 | +16 |
As you can see, larger shields generally offer better Deflection but come with a penalty to Accuracy. It's another layer of customization to consider when building your party. Choosing the right combination of weapon, armor, and potentially a shield will make a huge difference in how you handle combat encounters throughout Pillars of Eternity.
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