Follow this comprehensive walkthrough for Pillars of Eternity's The White Forge quest, detailing every step from the Great Hall to the Mines, including item locations and puzzle solutions.
Walkthrough
- 1The Great Hall: Enter the Great Hall. Witness a scene from the past. Find a hidden stash in an alcove and minor loot in an exterior area accessible via stairs.
- 2Continue deeper into the Great Hall. Witness another spirit sequence. The locked door (level 8) on the left leads to the War Room.
- 3In the War Room, witness a vision of dwarven leaders. Defeat Battery Guards attacking from the north. Loot a locked chest (level 8) for the Boots of Stability, and other chests/casket for minor loot.
- 4Proceed through the door in the far wall and defeat the guarding enemies. Loot containers for minor loot. Activate the switch left of the secret door on the northern wall.
- 5Enter the secret area and examine the frozen corpse for a scripted sequence. Retrieve the satchel to obtain the Guard's Key and a Rolled Parchment.
- 6Backtrack to the War Room. Go through the hole in the wall. Loot a casket for a Letter to Zoltun.
- 7Exit the War Room and proceed through the doorway into the next hall. Avoid traps (level 7, 11, 9) and defeat enemies. Use the Guard's Key to unlock the door on the northern wall leading to the Armory.
- 8In the Armory, loot a trapped chest (level 11) for Badgradr's Barricade. Search the armor rack for minor loot and a locked casket for a Durgan Iron Ingot. Find the Battered Helm on the northern wall rack.
- 9Picking up the Battered Helm triggers a memory. After more dialogue, you receive the Garodh's Chorus helmet.
- 10Return to the previous hallway and proceed east to the Feasthall. Witness factional scenes. Loot bodies and containers for minor loot, including Gauntlets of Puissant Melee.
- 11Backtrack to the previous hallway and go north. Attempting to open the door leads to a conversation with Armswarden Marunn. You can lie to avoid a fight (saying you're buying weapons or here to see Exandru) or fight a Fragment of Marunn and spirits.
- 12Proceed through the now-open door and down the stairs to the Mines.
- 13The Mines: Head down the steps and across the bridge. Defeat Battery Shieldwalls, a Battery Siren, and Battery Defenders.
- 14Examine the locked door (level 13) to the north. If you cannot unlock it, the key is found later.
- 15Enter the Workshop. Defeat Ice Trolls and Winter Wolves. Search a table for a Stone Dial. Loot a chest for a Tempered Helm, a Durgan Iron Ingot, and camping supplies. Find a hidden stash in cabinets for the Sigil of the Sword.
- 16Return to the main corridor and head south. Loot containers and enter the mining tunnels. Eliminate Frost Beetles and Frost Oozes. Use scouting mode to find 8 Durgan Iron Ingots in a mine cart, as mentioned on the Rolled Parchment.
- 17Backtrack through the tunnels and exit via the other door. Defeat spirits re-enacting a past stand and more defenders further east.
- 18Enter the northern mining tunnels. Near a fork, find a body carrying the Sigil of the Helm.
- 19Follow the tunnels north to a mine cart. Interact with it for a scripted sequence. At a fork, select "Look around quickly" then "Grab the lever as you pass" (requires 16 Dexterity or 5 Athletics). This leads to an inaccessible cavern in the southeast. Loot a chest for the Sigil of the Shield and Durgan Iron Ingots.
- 20Ride the mine cart back. In the eastern cavern, find bodies. Follow the passage southeast to a body carrying a Girdle of Eoten Constitution.
- 21Enter the other cavern. Interact with a body for a vision. Search it to retrieve the Workshop Key (if needed for the earlier door). This triggers an attack by Shades, Spectres, and a Wraith.
- 22Return to the main corridor and head east. Loot a body for a Rune-engraved Copper Key.
- 23Use this key to unlock the door to the Hall of Remembrance. The statues and receptacles are part of a puzzle.
Tips
- The locked door in the Mines (level 13) can be opened with the Workshop Key found later.
- Pay attention to the Rolled Parchment for clues about hidden stashes.
- The mine cart sequence requires specific party stats or actions to access a hidden area.
- Be prepared for ambushes and scripted enemy encounters.
- Boots of Stability
- Badgradr's Barricade
- Battered Helm
- Garodh's Chorus (helmet)
- Gauntlets of Puissant Melee
- Sigil of the Sword
- Sigil of the Helm
- Sigil of the Shield
- Tempered Helm
- Girdle of Eoten Constitution
- Guard's Key
- Workshop Key
- Rune-engraved Copper Key
- Rolled Parchment
- Letter to Zoltun
- Various minor loot and Durgan Iron Ingots.
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