Paladins is a free-to-play, objective-based, first-person shooter from Hi-Rez Studios. Team up with friends to capture the objective and escort the payload, or dive into other game modes like Siege and Onslaught. With a diverse roster of champions, each with unique abilities and playstyles, and a deep item shop system to adapt on the fly, Paladins offers endless strategic possibilities.
This guide dives deep into mastering Paladins, covering everything from understanding champion roles and navigating ranked play to optimizing your VGS communication for victory. We'll help you conquer the competitive ladder, master the payload, and make smart in-game item shop purchases to ensure you're always a step ahead of the competition.
Introduction to the Guide
Welcome to the Paladins Quest guide! Learn about the game's history, how this guide was made, and what you can expect to find within its pages. Let's dive in!
Hey there! So, you're diving into Paladins Quest, huh? Awesome choice! I'm here to walk you through it, just like we're sitting side-by-side. This guide has been a long time coming, starting way back in 2003 when I realized nobody had really charted this game yet. I thought I was done with it in 2005, but, well, life happens, and I ended up revisiting it in 2018 to give it a massive overhaul. Think of this as a completely re-written version, packed with way more info than I ever planned, and hopefully much clearer than before. I'm not the best writer, but I've tried my best to make this super helpful!
Most of what you'll read here comes straight from my own adventures in the game. It's based on my personal research and what I've experienced, so while I've aimed for accuracy, your own playthrough might have slight differences – that's totally normal! I also want to give a massive shout-out to everyone who's contributed over the years; they've all played a part in making this guide what it is today. You can find them all listed in the Credits section.
This is supposed to be the final version, for real this time! But, I do have a few ideas brewing for future updates, especially about the spells. I've noticed some really interesting interactions with spiritual defenses that I'm hoping to explore more in the 'Magic in Lennus' section. For now, though, let's get you started on your Paladins Quest!
Introduction to Paladin's Quest
Discover Paladin's Quest, a classic SNES RPG. Learn about Chezni's adventure, the unique HP-based magic system, and the role of mercenaries in this classic turn-based RPG.
This is an introduction to Paladin's Quest (known in Japan as Lennus: Kodai Kikai no Kioku), a traditional turn-based RPG released by Asmik Ace Entertainment in Japan in 1992 and Enix in the US in 1993. It follows the story of Chezni, a young sorcerer, on his quest to save the world from an ancient machine. He is joined by Midia, another magic prodigy, and various mercenaries the player can hire.
A unique aspect of the game is its mercenary system. Players encounter several mercenaries throughout the game, usually available for hire for free. These characters cannot be customized but are generally very helpful for progressing. Hiring mercenaries is optional; while no-mercenary playthroughs are possible, they can be significantly more challenging.
The game's magic system is also distinctive. Unlike typical RPGs, there is no MP resource. Instead, casting spells consumes the caster's HP, drawing directly from their life force. While individual spells have low HP costs, the cumulative self-inflicted damage can place characters in vulnerable situations. This mechanic is most impactful in random encounters and a few late-game boss fights, suggesting some unrealized potential for the system. More details on the magic system can be found in the 'Magic in Lennus' section.
In 1997, Asmik Ace Entertainment released a sequel, Lennus II: Fuuin no Shito, on the SNES. It was never officially translated into English, though a fan translation patch became available in 2008.
Guide and Walkthrough (SNES) by Averlus
Dive into the Paladins Quest SNES walkthrough by Averlus! This guide covers everything from the prologue to the finale, helping you navigate the world of Lennus.
This guide, originally by Averlus, serves as a comprehensive walkthrough for Paladins Quest on the SNES. It's structured to help you through the game's main story, from the very beginning to the epic conclusion.
The walkthrough section is broken down into 15 distinct parts, starting with the 'Prologue' and moving through key story beats like 'Rescuing Midia,' 'Road to Jurayn,' and 'Noi Gren.' It continues through more complex objectives such as 'Seeking Kormu's Equipment,' 'Escaping the Ancient Ruins,' and 'Inheritors of Raiga,' culminating in 'The Finale.'
While this guide doesn't provide step-by-step button prompts or minute details on enemy stats, it outlines the progression of the game, the major quests you'll undertake, and the areas you'll explore. Think of it as a roadmap to ensure you don't get lost on your journey through Lennus.
Main Characters
Get to know Chezni and Midia, the core heroes of Paladins Quest. Understand their roles and starting stats to prepare for your adventure.
Alright, let's talk about the folks you'll be adventuring with in Paladins Quest! You've got two main heroes who will be with you for pretty much the whole ride. Chezni is your constant companion – they have to be in your party no matter what. Early on, you'll also rescue Midia, and she'll stick with you from then on. Now, the game manual might mention Midia taking off to visit family sometimes, but honestly, in all my playthroughs, that just never seemed to happen. So, expect these two to be your core team!
Before we dive into each character's details, check out this legend. It explains all the stats you'll see, which is super helpful for understanding how they perform in battle:
| Statistical Legend | ||
| Lvl | Level | Experience level. The character's stats go up as this rises. Increased by gaining experience points after combat. |
| MHP | Max Hit Points | When this reaches zero, the character dies. Reduced by taking damage or casting spells. |
| Pwr | Power | Physical strength with no equipment. Affects damage dealt by non-magical attacks, including kicks and headbutts. |
| Agi | Agility | Speed with no equipment. Affects how early each turn a character will act. |
| End | Endurance | Physical defense with no equipment. Affects damage received by non-magical attacks. |
| Lck | Luck | Effects unknown. Could affect any number of things - hit rate, crit rate, evasion rate, status effect resistance, enemy item drop rate, etc. |
| Atk | Attack | Power modified by equipment. Can be misleading if a character has multiple weapons equipped (such as Nails). |
| Def | Defense | Endurance modified by equipment. Can't really be misleading. |
| Spd | Speed | Agility modified by equipment. Like defense, what you see is what you get. |
Also, when you see the magic tables later on, the numbers there show how good a character is with a specific spirit, on a scale from 0 to 127. It's all about their starting affinity for that magic type.
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