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Debug Mode
Paladins

Debug Mode

Learn how to activate and utilize the debug mode in Paladins Quest. Discover its features, potential risks, and how to navigate its various options.

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Learn how to activate and utilize the debug mode in Paladins Quest. Discover its features, potential risks, and how to navigate its various options.

This section discusses a debug mode in Paladins Quest. The author expresses concern about potential seizure triggers due to certain visual effects and advises caution. The buttons mentioned are based on the game's default configuration.

Activation:

  1. Start a new game.
  2. Choose to rename Chezni and Midia.
  3. Give Chezni a name starting with a lowercase 'e'. Midia's name does not matter.
  4. Upon entering the game, colors will be distorted and sprites will be absent, indicating a glitchy version of debug mode.

Avoiding Graphical Issues:

To avoid severe graphical issues, it is recommended to let Chezni die. Press the _Select_ button (do not hold) to initiate a battle against a lone Pakrat or Helipod. Allow the enemy to defeat you by repeatedly attacking (1 damage per hit) or by defending. Be cautious, as holding _Select_ for too long or winning the fight can lead to rapidly changing color palettes upon returning to the map, which can be disorienting and potentially harmful to those with photosensitive epilepsy.

Accessing Full Debug Mode:

After losing the battle, you will be returned to the title screen. From here, you can load an existing save or start a new game. Upon gaining control, open the menu to confirm debug mode is active. You will see garbage text in the top right, which displays your on-screen coordinates.

Debug Mode Features:

  • The number in the top left of the screen is the ID of the current map.
  • Your X and Y coordinates are displayed in the top right of the menu.
  • Selecting _SYS_ in the menu opens a table with 30 selections.
    • Option 1: Enters the Crystal Maze.
    • Option 2: Activates a statue in the shrine south of Roki. Triggering this three times initiates a battle against Bubbley.
    • Option 3: Triggers the event for the battle against three Goblins in Fritz's hut.
    • Option 4: Triggers the elevator ride to the top of the floating temple in Jurayn. May cause issues if not used in the correct location.
    • Option 5: Triggers the movement and rest jingle played when staying at an inn.
    • Option 6: Appears to do nothing.
    • Option 7: Triggers the event where Tiger carries you from the skuruu camp to Mount Denebra. May lock up the game unless used from the proper location.
    • Option 8: Triggers the game's opening sequence. Behavior varies depending on location.
    • Option 9: Plays the sequence where the Dragon Quest priest in Rekuon runs away.
    • Option 10: Triggers the elevator ride from the top of the floating temple in Jurayn to the lobby.
    • Option 11: Triggers a ride on the craft that moves between sections of the Ancient Ruins Labyrinth. May deposit you in the ocean.
    • Option 12: Opens the early-game map showing only the Land Hemisphere.
    • Option 13: Opens the late-game map showing the entire world.
    • Option 14: Causes extreme screen distortion and sound effects, potentially scrambling the map. Returning to a normal map state resolves the issue.
    • Option 15: Triggers the cutscene of Strabo flying after being stabbed by Kormu sw, placing you near Dragon Mountain.
    • Option 16: Triggers the game's prologue shown on the 'Demo' option.
    • Option 17: Appears to do nothing.
    • Option 18: Appears to do nothing.
    • Option 19: Triggers the sequence leading to the battle against Gabnid.
    • Option 20: Triggers the credit roll after leaving the floating temple in the ending.
    • Option 21: (Incomplete in source)

Disclaimer: The author strongly advises caution due to potential graphical glitches and seizure risks associated with debug mode. Some options may cause the game to lock up or delete save data.

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