Explore the Paladins spell list, detailing costs, effects, and spirit requirements for each spell, from AntiPS to Warp.
Walkthrough
- 1AntiPS: Requires E/E spirits, costs 4, and cures poison.
- 2AT S: Requires E/F spirits, costs 1, and causes enemies to focus attacks on the caster.
- 3ATback: Requires A/Ht spirits, costs 30, and sets a barrier on the caster that reflects half of any physical damage received to the attacker.
- 4Blowup: Requires F/L spirits, costs 80, damages all enemies, and its accuracy increases with F/L affinity but never reaches 100%.
- 5BoltA: Requires A/L spirits, costs 28, and damages all enemies.
- 6BoltG: Requires L/Sk spirits, costs 24, and damages one enemy group.
- 7BoltS: Requires L/L spirits, costs 18, and damages a single enemy.
- 8BreakA: Requires Ht/Sk spirits, costs 36, and damages all enemies.
- 9BreakG: Requires Sk/W spirits, costs 30, and damages one enemy group.
- 10BreakS: Requires Sk/Sk spirits, costs 24, and damages a single enemy.
- 11Bury: Requires A/E spirits, costs 110, damages all enemies on the ground, and its range increases with A/E affinity but will always miss flying enemies.
- 12Crush: Requires Ht/Sp spirits, costs 130, damages all enemies, though rarely seems to actually hit.
- 13Daze: Requires L/W spirits, costs 60, and confuses one enemy group.
- 14DFdown: Requires Sk/Sp spirits, costs 60, lowers the defense of an enemy group, and its accuracy increases with Sk/Sp affinity.
- 15Dft A: Requires F/W spirits, costs 5, instantly kills one enemy, and its success rate increases with F/W affinity.
- 16Dft P: Requires E/Ht spirits, costs 100, the caster sacrifices their life to fully heal the rest of the party.
- 17Dft S: Requires Ht/L spirits, costs 20, instantly kills all enemies, and its success rate increases with Ht/L affinity.
- 18DFup: Requires W/W spirits, costs 55, and raises target's defense.
- 19Escape: Requires A/A spirits, costs 100, and warps the party out of the current dungeon.
- 20FireA: Requires A/F spirits, costs 28, and damages all enemies.
- 21FireG: Requires F/Sp spirits, costs 18, and damages one enemy group.
- 22FireS: Requires F/F spirits, costs 12, and damages a single enemy.
- 23Freeze: Requires Sp/Sp spirits, costs 24, and paralyzes one enemy group.
- 24Healup: Requires E/L spirits, costs 8, and cures all status afflictions.
- 25Heat: Requires F/Sk spirits, costs 95, and damages all enemies.
- 26Hire: Requires Ht/W spirits, costs 150, and allows you to re-recruit a previously recruited mercenary.
- 27LStorm: Requires A/W spirits, costs 120, damages all flying enemies, its range increases with A/W affinity, and will eventually hit all enemies.
- 28MGdown: Requires L/Sp spirits, costs 50, sets a barrier on the party that reflects a quarter of any magical damage received to the attacker, and its accuracy increases with L/Sp affinity.
- 29MGWall: Requires A/Sp spirits, costs 40, and sets a barrier on the party that reduces incoming magic damage.
- 30Peace: Requires Ht/Ht spirits, costs 60, and reduces the rate of random encounters against trivial enemies.
- 31Spirit: Requires All spirits, costs 250, damages a single enemy, damage seems to scale with the target's max HP, and does not scale with the caster's spiritual affinities.
- 32SPup: Requires E/Sp spirits, costs 32, and raises party's speed.
- 33Storm: Requires Sp/W spirits, costs 100, and damages all enemies.
- 34STRup: Requires E/Sk spirits, costs 70, and raises target's strength.
- 35takeHP: Requires F/Ht spirits, costs 2, and absorbs HP from the target.
- 36Wall: Requires E/W spirits, costs 70, reduces some sources of incoming physical damage by some amount, possibly scaling with E/W affinity.
- 37Warp: Requires A/Sk spirits, costs 80, and warps the party to the last town they visited.
Tips
- Spells like Dft A and Dft S have success rates that increase with specific affinities.
- Bury and LStorm have range that increases with specific affinities.
- Blowup, DFdown, and MGdown have accuracy that increases with specific affinities.
- Peace can reduce random encounters with trivial enemies.
- Spirit damage scales with the target's max HP, not the caster's affinities.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content