Learn the rune requirements for every spell in Old School RuneScape, from Wind Strike to Flames of Zamorak.
Rune Key:
- A: Air
- BL: Blood
- B: Body
- C: Chaos
- CO: Cosmic
- D: Death
- E: Earth
- F: Fire
- L: Law
- M: Mind
- N: Nature
- O: Uncharged Orb
- S: Soul
- W: Water
Spells:
Wind Strike - Level 1, 22 Experience. Requires 1 Air, 1 Mind rune. Effect: Strength 1 missile attack.
Confuse - Level 3, 26 Experience. Requires 1 Body, 2 Earth, 3 Earth runes. Effect: Reduces opponents attack by 5%.
Water Strike - Level 5, 30 Experience. Requires 1 Air, 1 Body, 1 Water runes. Effect: Strength 2 missile attack.
Enchant Level-1 Amulet - Level 7, 35 Experience. Requires 1 Cosmic, 1 Water runes. Effect: Enchant Sapphire amulets.
Earth Strike - Level 9, 38 Experience. Requires 1 Air, 1 Mind, 2 Earth runes. Effect: Strength 3 missile attack.
Weaken - Level 11, 42 Experience. Requires 1 Body, 2 Earth, 3 Water runes. Effect: Reduces opponents strength by 5%.
Fire Strike - Level 13, 46 Experience. Requires 2 Air, 3 Fire, 1 Mind runes. Effect: Strength 4 missile attack.
Bones to Bananas - Level 15, 50 Experience. Requires 2 Earth, 1 Nature, 2 Water runes. Effect: Changes all held bones into bananas.
Wind Bolt - Level 17, 54 Experience. Requires 1 Air, 2 Chaos runes. Effect: Strength 5 missile attack.
Curse - Level 19, 58 Experience. Requires 1 Body, 3 Earth, 2 Water runes. Effect: Reduces opponents defense by 5%.
Low Level Alchemy - Level 21, 62 Experience. Requires 3 Fire, 1 Nature runes. Effect: Converts an item into gold.
Water Bolt - Level 23, 66 Experience. Requires 2 Air, 1 Chaos, 2 Water runes. Effect: Strength 6 missile attack.
Varrock Teleport - Level 25, 70 Experience. Requires 3 Air, 1 Fire, 1 Law runes. Effect: Teleports you to Varrock.
Enchant Level-2 Amulet - Level 27, 74 Experience. Requires 3 Air, 1 Cosmic runes. Effect: Enchant Emerald amulet.
Earth Bolt - Level 29, 78 Experience. Requires 2 Air, 1 Chaos, 3 Earth runes. Effect: Strength 7 missile attack.
Lumbridge Teleport - Level 31, 82 Experience. Requires 3 Air, 1 Earth, 1 Law runes. Effect: Teleports you to Lumbridge.
Telekinetic Grab - Level 33, 86 Experience. Requires 1 Air, 1 Law runes. Effect: Take an item you can see but you can't reach.
Fire Bolt - Level 35, 90 Experience. Requires 3 Air, 1 Chaos, 4 Fire runes. Effect: Strength 8 missile attack.
Falador Teleport - Level 37, 94 Experience. Requires 3 Air, 1 Law, 1 Water runes. Effect: Teleports you to Falador.
Crumble Undead - Level 39, 98 Experience. Requires 2 Air, 1 Chaos, 2 Earth runes. Effect: Hit skeletons, ghosts & zombies hard.
Wind Blast - Level 41, 102 Experience. Requires 3 Air, 1 Death runes. Effect: Strength 9 missile attack.
Superheat Item - Level 43, 106 Experience. Requires 4 Fire, 1 Nature runes. Effect: Smelt 1 ore without a furnace.
Camelot Teleport (Members Only) - Level 45, 110 Experience. Requires 4 Air, 1 Law runes. Effect: Teleports you to Camelot.
Water Blast - Level 47, 114 Experience. Requires 3 Air, 1 Death, 4 Water runes. Effect: Strength 10 missile attack.
Enchant Level-3 Amulet - Level 49, 118 Experience. Requires 1 Cosmic, 5 Fire runes. Effect: Enchant Ruby amulets.
Iban Blast (Members Only) - Level 50, 70 Experience. Requires 1 Death, 5 Fire runes. Effect: Strength 25 missile attack.
Ardougne Teleport (Members Only) - Level 51, 122 Experience. Requires 2 Law, 2 Water runes. Effect: Teleports you to Ardougne.
Earth Blast - Level 53, 126 Experience. Requires 3 Air, 1 Death, 4 Earth runes. Effect: Strength 11 missile attack.
High Level Alchemy - Level 55, 130 Experience. Requires 5 Fire, 1 Nature runes. Effect: Convert an item into more gold.
Charge Water Orb (Members Only) - Level 56, 132 Experience. Requires 1 Cosmic, 1 Uncharged Orb, 30 Water runes. Effect: Charges the orb to Water.
Enchant Level-4 Amulet - Level 57, 134 Experience. Requires 1 Cosmic, 10 Earth runes. Effect: Enchant Diamond amulet.
Watchtower Teleport (Members Only) - Level 58, 136 Experience. Requires 2 Earth, 2 Law runes. Effect: Teleports you to the Watchtower in Yanille.
Fire Blast (Members Only) - Level 59, 138 Experience. Requires 4 Air, 1 Death, 5 Fire runes. Effect: Strength 12 missile attack.
Claws of Guthix (Members Only) - Level 60, 144 Experience. Requires 4 Air, 2 Blood, 1 Fire runes. Effect: Summons the power of Guthix.
Saradomin Strike (Members Only) - Level 60, 144 Experience. Requires 4 Air, 2 Blood, 2 Fire runes. Effect: Summons the power of Saradomin.
Flames of Zamorak (Members Only) - Level 60, 144 Experience. Requires 1 Air, 2 Blood, 4 Fire runes. Effect: Summons the power of Zamorak.
Charge Earth Orb (Members Only) - Level 60, 140 Experience. Requires 1 Cosmic, 30 Earth, 1 Uncharged Orb runes. Effect: Charges the orb to Earth.
Wind Wave (Members Only) - Level 62, 144 Experience. Requires 5 Air, 1 Blood runes. Effect: Strength 13 missile attack.
Charge Fire Orb (Members Only) - Level 63, 146 Experience. Requires 3 Cosmic, 30 Fire, 1 Uncharged Orb runes. Effect: Charges the orb to Fire.
Water Wave (Members Only) - Level 65, 150 Experience. Requires 5 Air, 1 Blood, 7 Water runes. Effect: Strength 14 missile attack.
Charge Air Orb (Members Only) - Level 66, 152 Experience. Requires 30 Air, 3 Cosmic, 1 Uncharged Orb runes. Effect: Charges the orb to Air.
Vulnerability (Members Only) - Level 66, 152 Experience. Requires 5 Earth, 1 Soul, 5 Water runes. Effect: Reduces opponents defense by 10%.
Enchant Level-5 Amulet (Members Only) - Level 68, 156 Experience. Requires 1 Cosmic, 15 Earth, 15 Water runes. Effect: Enchant Dragonstone amulet.
Earth Wave (Members Only) - Level 70, 160 Experience. Requires 5 Air, 1 Blood, 7 Earth runes. Effect: Strength 15 missile attack.
Enfeeble (Members Only) - Level 73, 166 Experience. Requires 8 Earth, 1 Soul, 8 Water runes. Effect: Reduces opponents strength by 10%.
Fire Wave (Members Only) - Level 75, 170 Experience. Requires 5 Air, 1 Blood, 7 Fire runes. Effect: Strength 16 missile attack.
Stun (Members Only) - Level 80, 180 Experience. Requires 12 Earth, 1 Soul, 12 Water runes. Effect: Reduces opponents attack by 10%.
- To cast a spell, you need the required runes. The spell's name will appear in green when you have the necessary runes.
- Click on the spell you wish to cast, then click on your target.
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