Complete High on Life 2 Part 45 walkthrough: defeat aliens, find gauss gun ammo, and deal with snarks.
Walkthrough
- 1Activate the nearby ceiling turret (a defensive emplacement that fires at enemies).
- 2If the turret cannot see aliens, crouch near its controls and fire hornets (a type of projectile weapon) through the windows to hit them. The turret will fire at your hornets, keeping it alert.
- 3After the first aliens are defeated, more will teleport in. The turret should eliminate some before being destroyed.
- 4Use hornets to finish off any remaining aliens, crouching for cover (a defensive position) to avoid return fire.
- 5If firing hornets through windows is ineffective, crouch-walk to the doorway and fire hornets through the left end of the red railing. Avoid being seen by alien grunts.
- 6Once all aliens are cleared, turn off the turret if it's still active. Slowly approach the control room's windows, ready to shoot any remaining enemies.
- 7Jump-crouch through a window or jump over the railing into the control room.
- 8Find the gauss gun ammo (ammunition for a powerful weapon) inside one of the wooden crates that you destroyed with hornets.
- 9Be aware of a potential alien grunt behind the green crates to the left of the big ramp. Sneak-shoot it with the crossbow (a silent ranged weapon) if present.
- 10Go down the big ramp and turn right.
- 11Use altfire hornets (an alternate firing mode for the hornet gun) to destroy an explosive crate.
- 12Fire regular hornets to go around the corner and hit the vorts (a type of enemy) in the next room. This should kill the two vorts in the open.
- 13For the vort hiding near the bottom of some steps, either use hornets before it sees you or charge it with the shotgun or assault rifle.
- 14Position yourself to use altfire hornets to shoot the glowing snark pod (a hazardous explosive device) over a hatch past the walkway.
- 15As soon as the snark pod breaks open, run to the base of the big ramp and wait until you no longer hear snark noises.
- 16Use altfire hornets to destroy the snark pod down the path to the left of the ramp.
- 17Run to the hatch where the first snark pod was and wait for these snarks to self-destruct.
- 18Go past where the snarks were to find a vine-covered side area with stairs. Bash through the vines.
- 19Destroy the snark pod at the top of the stairs and quickly run to the safe hatch area to wait for the snarks to time out.
- 20After the snarks self-destruct, go back up the stairs to reach an upper walkway with a first aid station (a health replenishment point).
- 21Go back down the stairs and look left to find more vines. Bash through them.
- 22Uncover another snark pod but do not destroy it immediately. Use altfire hornets to bash through vines past it.
- 23Use altfire hornets to blow up a stack of explosive crates. The explosion will break the snark pod open.
- 24Run to your safe spot at the hatch and wait for the snarks to time out.
- 25Past the blown-up crates is one last snark pod near a ramp leading down. Use altfire hornets to hit it and run for the hatch.
- 26Return and check out the fenced-in side room near the top of the ramp. Push the fence door open.
- 27Inside, find an RPG (a rocket-propelled grenade launcher) and a spare rocket next to a dead marine.
- 28Use the hornet gun's altfire mode to kill the barnacle (a hanging creature) in a corner before collecting the snark pack (likely a health item) underneath it.
- 29Go down the nearby ramp and look into the room beyond.
- 30Use altfire hornets to destroy the rightmost wooden crate visible on the other side of the room.
- 31This will reveal the shoulder of an alien grunt behind the crates. Fire regular-fire hornets slightly to the right of the crates so they will swerve into the grunt.
- 32When the grunt starts moving, strafe left to a position partway up the ramp so it cannot see you. Continue shooting it with hornets around the corner until it is dead.
- 33Crouch-walk past the left side of the two nearby green crates, turn right, and move toward the alien whoosh-thing (a device for traversal).
- 34The other grunt is behind the large stack of green crates. Get to where you can see part of it.
- 35Quicksave (save your progress). Blast the grunt carefully with two RPG rockets.
- 36If you take damage, quickrestore (load your last save) and try again after backing up.
- 37As soon as that grunt dies, another grunt will teleport in near the bottom of the ramp. Edge over to where you can sneak-shoot it to death with hornets.
- 38Bash open the remaining wooden crates in the room with the crowbar (a melee weapon) to find supplies.
- 39Use the whoosh-thing to get onto a narrow ledge with snarks and a health pack.
- 40Turn to face the top of the green crate stack and run forward to drop onto it.
- 41Collect the Crossbow (a silent ranged weapon) and gauss gun ammo.
- 42Drop down to the floor and return to the fenced-in side room to resupply on RPG rockets.
- 43Go back to the hatch you found earlier.
- 44Optionally, dive in the water near the hatch to find a dead marine with an armor battery (a shield enhancement), two assault rifle clips (ammunition), and AR grenades (explosive projectiles). Be aware of leech worms in the water.
- 45Use the wheel to open the hatch and climb down the ladder to reach section c3a1a.
- 46Upon reaching section c3a1a, shoot the headcrab (a small alien enemy) through the ladder with your pistol.
- 47After getting off the ladder, move through the red laser alert.
- 48Quickly move to where you can only see the leg of the turret ahead.
- 49After the turret finishes shooting the headcrab near it, shoot the turret down with the pistol.
Tips
- Use cover to avoid return fire when using hornets.
- If hornets aren't effective, try different firing angles.
- Always have a safe spot to retreat to when dealing with snarks.
- Quicksave before attempting difficult encounters, especially with the RPG.
- Consider skipping the underwater area due to leech worms.
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