Follow this detailed walkthrough for Part 4 of High on Life 2, covering sections c1a0a, c1a0b, c1a0e, c1a0c, and c1a1, including item pickups and enemy encounters.
Walkthrough
- 1Leave the break room and follow the green wall stripe to the employee locker room.
- 2Enter the HEV suit room in the back left corner and use the control panel to put on the HEV suit.
- 3Find the locker labeled "Freeman" near the bathroom entrance, open it, and pick up an armor battery.
- 4Use the first aid station around the corner for practice (it makes a "hee-yee-hee-yee" sound unless your health is 100%).
- 5Go back and down the corridor with the blue wall stripe to the security post. The guard will open the security door for you.
- 6Proceed through the next door to load section c1a0a.
- 7Section c1a0a: MOVING TOWARD THE TEST CHAMBER
- 8Use a button panel to open doors, then take the lift down to a lower level.
- 9Go through doors and down a corridor until section c1a0b loads.
- 10Section c1a0b: STILL MOVING TOWARD THE TEST CHAMBER
- 11Enter the control room and wait for scientists to talk.
- 12After a retinal scanner unlocks a door, go through it.
- 13Across from two scientists, use a button panel to summon a lift and go up a level.
- 14Exit the lift and go down the corridor to the test chamber door, loading section c1a0e.
- 15Section c1a0e: THE TEST CHAMBER
- 16Enter the outer room and wait for scientists to open the main test chamber doors.
- 17Go across the chamber, up a small ramp, and climb a ladder to an upper walkway.
- 18Use the computer panel on the walkway to activate the big scanning machine.
- 19Climb back down and stand next to the cage near the ramp's bottom.
- 20When the "specimen" arrives, quicksave, then push the gadget it's mounted on into the scanning beam.
- 21Move back and wait to be teleported to the "Unforeseen Consequences" chapter.
- 22UNFORESEEN CONSEQUENCES
- 23Section c1a0c: LEAVING THE TEST CHAMBER AREA
- 24Check for a rare vortigaunt in the test chamber ruins; if present, restore quicksave and try again. Avoid pulling the specimen's gadget out of the scanning beam after insertion.
- 25Leave the test chamber through the jammed-open doors.
- 26Use the retinal scan device next to the exit door.
- 27Go through the opened door and past a scientist trying to revive a guard. (The guard is not helpful due to rubble).
- 28Go around the corner, past a falling computer bank and debris, to a lift.
- 29Take the lift, go through doors, and get Dr. Vance to follow you to the control room's retinal scanner.
- 30After he opens the door, move in to trigger an electrical surge. Wait for the surge to blow open the far door.
- 31Carefully time your run across the room to avoid being zapped. Section c1a1 will load in the next hallway.
- 32Section c1a1: YOUR FIRST TWO WEAPONS
- 33Run through the next room and out the other door quickly, as a headcrab will teleport in.
- 34Crouch-walk under the first red laser beam.
- 35Run around the second laser beam after it breaks free.
- 36Pick up the crowbar next to the nearby doors.
- 37Go back to the room where the headcrab teleported in. Quicksave.
- 38If the headcrab is levitating, dodge its leap by right-strafing at the last instant.
- 39Quickly turn, run up to it, crouch, and crowbar-whack it before it can leap again.
Tips
- First aid stations make a "hee-yee-hee-yee" sound when used, unless your health is at 100%.
- The guard near the exit of section c1a0c cannot overcome rubble, so don't bother taking him with you.
- The headcrab in section c1a1 can be dodged and killed with the crowbar.
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