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Part 33
High on Life 2

Part 33

Complete High on Life 2 Part 33 walkthrough: kill houndeyes, use electrical thing, and navigate the blue laser room.

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Complete High on Life 2 Part 33 walkthrough: kill houndeyes, use electrical thing, and navigate the blue laser room.

Walkthrough
  1. 1
    Kill all of the houndeyes, then climb up and enter their room.
  2. 2
    Jump-crouch onto the metal crate next to the fence.
  3. 3
    Edge over to the red electrical thing with the wire attached to it, avoiding the fence.
  4. 4
    Crowbar-bash the red electrical thing. The gate will open soon after.
  5. 5
    After healing up, go through the door and on until you reach a room.
  6. 6
    Go around the right side of the alien grunt cage in the middle of the room.
  7. 7
    Crowbar-bash the glass covering a button.
  8. 8
    Immediately run around the back of the cage to the door on the left of the button.
  9. 9
    As soon as it opens, run through it and down the hallway until you reach the next room.
  10. 10
    In the large blue-ish room with the headcrab cage in the center, enter the small control booth.
  11. 11
    Hit the big button inside the control booth to temporarily close all of the room's doors and zap the headcrabs with a powerful laser blast.
  12. 12
    A marine will appear just outside the room's exit doorway. Get his attention and quickly run back into the control booth and hit the button again.
  13. 13
    Back out of the control booth until the marine sees you, then run forward to the button.
  14. 14
    Stay away from the control booth's door while the laser is building up charge, as the marine may set grenades next to it.
  15. 15
    After the zap sequence is over, look around for the marine's dropped assault rifle.
  16. 16
    Past the laser room, you'll find another first aid station, and then a security guard around the next corner.
  17. 17
    Wait until the security guard is done talking to you, then get him to follow you and move ahead to where section c2a4e loads.
  18. 18
    After rounding a couple of corners in section c2a4e, you'll be looking into a large lobby with two marines directly ahead, facing away from you.
  19. 19
    Launch an AR grenade at them, aiming to kill both with one grenade. You may need to quickrestore and try again if they move.
  20. 20
    Move into the lobby and look to the right. If marines are on the upper walkway near the railing, shoot them with the .357.
  21. 21
    Hang back so they come down the lobby's side hallway, allowing you to take them down with minimal damage.
  22. 22
    Get the assault rifle out, cross the lobby, and go down the side hallway and along the walkway near the railing to ensure all marines are dealt with.
  23. 23
    After collecting all dropped weapons, including the shotgun, return to the lobby and get shotgun shells off the desk.
  24. 24
    Use the HEV charger on one wall.
  25. 25
    Return to the previous section briefly to use a first aid station and get the security guard to follow if left behind.
  26. 26
    Go back to the lobby hallway and move along until you reach the next big blue overhead-laser room.
  27. 27
    Leave your security guard follower outside this room.
  28. 28
    Enter the room and push the button on the wall between the two cages to open them, then run for the control booth.
  29. 29
    Lure headcrabs out of their cages if necessary, then run for the control booth and hit the button to kill them with the laser.
  30. 30
    Repeat until all headcrabs are dead.
  31. 31
    Search both cages to find a crossbow and some snarks.
  32. 32
    Past that room is a corridor with two marines. Shoot them down fast or lure them into the laser room if they are alert.
  33. 33
    If they are unaware, sneak-shoot them with the .357.
  34. 34
    At one end of their hallway are doors to the lobby's side hallway.
  35. 35
    At the other end is an entrance to a room full of computer banks, one rigged with tripmines.
  36. 36
    In the computer bank room, go left from the shelf with two armor batteries to find a dead marine with three unset tripmines.
  37. 37
    Pick up the tripmines and set one near the spot where you found them.
  38. 38
    Go up the sloping floor to the red-lit room, then over to its large window.
  39. 39
    Shoot one of the tripmines with your pistol, then immediately crouch until the sounds of battle stop.
  40. 40
    Stand up so any survivors see you, then quickly run to the start of the sloping hallway and get your assault rifle out.
  41. 41
    If the tripmines have already exploded and alien grunts and soldiers are in the computer bank room upon loading a save, approach the doorway slowly to sneak-shoot a nearby alien grunt with the pistol.
  42. 42
    Crouch-walk slowly into the doorway to get the other grunt and three marines to fight.
  43. 43
    When the sounds of battle stop, quicksave.
Tips
  • To freeze marines and make them forget about you for sneak-shooting, run back to where the previous section loads after they start attacking, then turn around and return. Your security guard follower is not needed if you use this trick.
  • If you find the tripmines in the computer bank room have already exploded upon loading a save, approach the room's doorway slowly to sneak-shoot the nearby alien grunt with the pistol.

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