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Part 27
High on Life 2

Part 27

Detailed walkthrough for Part 27 of High on Life 2, covering elevator rides, rail car navigation, combat encounters with marines and turrets, and finding essential ammo and health.

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Detailed walkthrough for Part 27 of High on Life 2, covering elevator rides, rail car navigation, combat encounters with marines and turrets, and finding essential ammo and health.

Walkthrough
  1. 1
    Ride the elevator down, crouching to avoid electrical discharges.
  2. 2
    Strafe left off the rail car before it stops to avoid tripmines.
  3. 3
    Catch up to the rail car and shoot the wooden crates to destroy them.
  4. 4
    Shoot the marines hiding behind the crates.
  5. 5
    Crouch-ride the rail car until it stops, then crouch-walk off the right side to collect weapons and AR grenades.
  6. 6
    Use the wall switch to raise the barrier arm. Quicksave.
  7. 7
    Crouch-jump back onto the rail car and start it again.
  8. 8
    Ride the car to where the track curves left. You can take a shortcut or continue for more bullets.
  9. 9
    Crouch-ride through an area with crates until past a rocket emplacement.
  10. 10
    Stop the car, crowbar the marine at the emplacement, and take his gun.
  11. 11
    Continue riding until you reach a track switch. Shoot it with the pistol to flip it so the car goes straight.
  12. 12
    Ride the car until it stops at a rail car elevator shaft. Climb down the ladder to section c2a2g.
  13. 13
    As section c2a2g loads, drop a hand grenade to detonate tripmines and disable a turret. Move back up the ladder to avoid damage.
  14. 14
    Descend the ladder until you can see the doorway to a supply room. Toss two hand grenades into the room to kill zombies.
  15. 15
    Jump off the ladder to avoid a laser alert and enter the supply room for grenades and a first aid station.
  16. 16
    Exit the supply room and carefully move past turrets on the left side of the track.
  17. 17
    When the track turns left, quicksave. Run and jump over the track, then crouch behind a wooden crate.
  18. 18
    Push the crate left to shoot the marine at the sandbag wall with the .357. Quicksave/restore if needed.
  19. 19
    If both crates survive, bash the nearest one and push the other toward the marine's wall.
  20. 20
    Bash the crate at the wall to get a tripmine, then go around the wall to shoot the marine in the mounted gun.
  21. 21
    Go down the corridor and start crouch-walking at the doorway leading outside.
  22. 22
    Jump-toss a C4 satchel at the two marines outside and detonate it.
  23. 23
    Collect their dropped weapons. Turn left from the steps and go forward, jumping the rail track.
  24. 24
    Look up at the cliffside for the sniper. Throw a grenade (AR grenade recommended) to kill him.
  25. 25
    Locate the streetlamp with a crate and health pack. Use the crate to jump onto the machine for health if needed.
  26. 26
    Bash the crate for shotgun ammo.
  27. 27
    Find the "BLAST DANGER" doors near the streetlamp and use the wall controls to open them.
  28. 28
    Go through the doors and use the next set of controls to move to section c2a2h.
  29. 29
    In section c2a2h, crouch-walk along the right wall to sneak-shoot the leftmost marine with the pistol.
  30. 30
    Alternatively, quickly launch an AR grenade at one marine and shoot the last one when he runs into view.

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