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Part 9
Half-Life 2

Part 9

Navigate Part 9 of Half-Life 2, including the boat sections, chopper chase, and ramp puzzles. Find the Lambda cache and the revolver.

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Navigate Part 9 of Half-Life 2, including the boat sections, chopper chase, and ramp puzzles. Find the Lambda cache and the revolver.

Walkthrough
  1. 1
    Slow fire rounds at the EB will ignite it. Occasionally, you may see the EB jostle from projectile impact.
  2. 2
    Jump into the boat and proceed to the gate. This avoids significant conflict.
  3. 3
    Locate the Lambda cache (2 suspended counterbalanced cages) in the tunnel. Ignore the cages and jump the concrete pipes below them. With the boat close to the right side column, you will auto-pick up the items.
  4. 4
    To get past Barrier #4 and lock gate #2, locate the in-feed/outflow pipe protruding from the bulkhead to the right of the lock gate and bulkhead corner, and left of the POS (Partially Obscured Soldier) firing on you from the Wkwy (walkway).
  5. 5
    The gate closes as you approach. Orient the boat for a broadside to the pipe. Let off the gas just before you get to the corner of the bulkhead to avoid damage or jumping the pipe.
  6. 6
    Jump out of the boat as you make contact with the pipe. You will likely land on top of the pipe with a line of sight (LOF) on the POS. Shoot it with your pistol to the head.
  7. 7
    Back into the boat, locate the small low dock further along the bulkhead. KB (kick) the locked door and enter.
  8. 8
    Take the revolver. Target the door at your 12:00, chest high, and 1 foot in from the knob side door jamb. Three BGs (Bad Guys) will attempt to enter the room. Eliminate the 3, grab the SCs (Supply Crates), then return to the boat.
  9. 9
    To avoid maneuvering the boat into position and back down on the bulkhead, pull up along the bulkhead, starboard side against the bulkhead, with the motor housing in line with the break in the railing.
  10. 10
    Return to the previous bulkhead and locate the break in the railing. Pull up alongside the bulkhead. Maneuver the boat so the high point of the motor housing is below the break.
  11. 11
    Jump out, orient the boat bow on to your 12:00, approach and hop out of the water onto the boat. Turn the mouse toward the break as you make the leap to the motor housing to face the break when making your final jump to the Wkwy. This must appear as a fluid event.
  12. 12
    Locate the ladder to the gate control room. Climb halfway up, then G (grapple) the 2 POS in the room.
  13. 13
    Enter the room, collect any dropped supplies, open the lock gate, then return to the boat.
  14. 14
    Drop off the bulkhead and begin tapping "USE" to enter the boat and exit the area.
  15. 15
    When you exit the tunnel to open river land, a chopper will pursue you. It will drop mines and fire machinegun fire.
  16. 16
    Eventually, you will approach and ride up a curved dirt ramp, then jump to a pier with a big red building. Maintain speed and use the bulkhead on the right to channel the boat to remain inline with your jump. Continue past the building and drop off the pier back into the toxic waste. Alternatively, slow down before the jump and aim right to drop into the water and drive under the red building.
  17. 17
    Back in open water, HC (Heavy Cannon) rockets will splash down. Two ways exist through the fallen stack:
  18. 18
    1. Locate the dock pilings ahead; weave your way up to and stay against the retaining wall/bulkhead until you are past the collapsed stack.
  19. 19
    2. Stay tight left as you exit from the sludge. Stay tight to the bulkhead on the left as the stack falls, leaving a gap to drive through. This route may make your right turn smoother.
  20. 20
    Make a right for a straightaway to your XP (experience) from hell, as an APC (Armored Personnel Carrier) is sitting over the pipe and sending rockets. The chopper will recommence its mine dropping and gunfire program at the pipe as you approach.
  21. 21
    Next is ramp puzzle #2, a counter-balance puzzle. Line up the boat with the counterbalance ramp (with a barrel on it). Position the boat so the lowest platform is to your 3:00/2:00, then exit the boat.
  22. 22
    If you need items in the SC (Supply Crate) in the counterbalance cage, get them before pulling the counterbalance lever. Ignore all other junk in the area and sprint to the left end of the closest sewer pipe. Sprint through the pipe section and exit left to the ladder.
Tips
  • The solution to get the revolver and return to the boat can result in 1-3% health loss, with potential additional damage on the way back. The stress of failing perfect moves is not worth the effort, especially when climbing the boat for Wkwy access.
  • The supplies in the SCs may vary, but the .357 rounds are likely always included.
  • To avoid time-consuming boat maneuvering, pull up along the bulkhead, starboard side against it, with the motor housing in line with the break in the railing.
  • You do not need SMG ammo if following this guide.
  • The fastest way through the APC puzzle is under 25 seconds from exiting the boat to flying over the barrier wall.

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