Navigate Half-Life 2's Part 3 with our comprehensive walkthrough. Discover detailed steps for chapters like Point Insertion, Red Letter Day, Route Kanal, Water Hazard, and more.
Walkthrough
- 1Point Insertion: Follow cues to Barney, then exit the building to the right, into an alley with a ladder above a dumpster. Drop into the walkway, past the fence, avoid Combine Police/Civilian Protection (POS), continue right then left to a dead end with 2 POS and an entry point. Proceed through the building to the rooftop, run across to a dormer wall with open windows, and climb in. Continue until captured by POS. You will awaken facing Alyx Vance.
- 2Red Letter Day: Meet Dr. Kleiner and his headcrab, Lamar. Barney will also appear. Alyx will transport out, but Gordon's attempt fails due to Lamar. You'll end up outside, run off the walkway into the transformer area, through a building, and back outside. Speak to Barney to acquire the crowbar (KB). Use the KB to break objects and clear obstructions. Go left to a small shed, drop into the train yard, sprint left, and climb into a train car while POS fire on you. Exit the car, sprint right along the cars until you see a break ahead and to your left. Go around the break on the left, then sprint to the second open train car on the right. Enter, climb to the top, run left, and jump over the cars. Approach the fence, press sprint and jump to the ground. Sprint right into the darker area, approach the right side of the cart and crouch. Creep counter-clockwise around the cart to a boarded-up exit point (XP). Clear only the bottom board, creep under, stand, and sprint right along the wall for cover. Drift left at the XP wall and drop down to the XP. Run down the stairs to begin chapter Route Kanal.
- 3Route Kanal: This chapter is broken down into sections:
- 43.3a. Train Tracks to Rebel Freight Car
- 53.3b. Trapped Sewer Rebel to Slippery Barnacle Sewer
- 63.3c. Seesaw Puzzle to Big Long Horizontal Pipe
- 73.3d. Dump Truck to Water Hazard
- 8Water Hazard: This chapter includes:
- 93.4a. Lock Gates #1 and 2
- 103.4b. Chopper Chase
- 113.4c. Chopper Battle
- 12Black Mesa East
- 13We Don't Go to Ravenholm: This chapter is divided into:
- 143.6a. Swinging Legs to Zombie Operating Room
- 153.6b. 1st Speeder Zombie to 5-Way Intersection
- 163.6C. Church Yard to Exiting the Graveyard
- 173.6D. Graveyard to Exiting the Tunnel at the Train Yard
- 18Highway 17: This chapter includes:
- 193.7a. Colonel Cabbage's Playhouse to Piers and ALs and OBGYNs Oh My
- 203.7b. GS#2 to the Bridge
- 213.7c. RR Track SS CR to Razor Train
- 22Sandtraps: This chapter is divided into:
- 233.8a. Tunnel to 2 Rising Road Barriers
- 243.8b. The Ramshackle Overhead Gate to the Lighthouse
- 253.8c. Running Over Rocks and Planks, Avoiding ALs, to the Guardian
- 263.8d. Pod Training, to the 3 Nova Prospekt Guard Towers
- 273.8e. Assault on Nova Prospekt's Back Door
- 28Nova Prospekt: This chapter includes:
- 293.9a. Entry to Nova Prospekt to the Lavatory Guardian
- 303.9b. Cell Area Common Room to Large Laundry Room
- 313.9c. Galley to Entanglement
- 32Entanglement: This chapter is divided into:
- 333.10a. Alyx at the Train Tracks to Swarm#2 at the Cell Block
- 343.10b. Swarm#3 to Transporter Room
- 35Anticitizen One: This chapter includes:
- 363.11a. Dr. Kleiner's Lab to Toxic Waste Area
- 373.11b. Toxic Waste Tunnel to Town Square Generator Defense
- 383.11c. Sewers to the Street
- 39Follow Freeman: This chapter is divided into:
- 403.12a. Saving Barney
- 413.12b. Attack on City Hall
- 423.12c. Roof Assault
- 433.12d. Walker Assault City Hall Quadrangle and 2 Parking Garages
- 443.12e. 4-6 OBGs, 2 Walkers, Top Floor Assault
- 45Our Benefactors: This chapter includes:
- 463.13a. To the Big Elevator
- 473.13b. OEBGs, OBGs Protecting the Walker and Walker Combat
- 48Dark Energy
- 49Dog's Ball: Navigate through the mine's water tunnel.
Tips
- Abbreviations used: LOS (Line of Sight), MGT/s (Machinegun Turret/s), MK/s (Medical Kit/s), NOS (Nitrous Oxide), OBG/s (Overwatch Bad Guy/s), OEBG/s (Overwatch Elite Bad Guy/s), Pswy/s (Passageway/s), PS (Poison Spider), PST/s (Poison Spider Taxi/s), PB (Plasma Ball), PR (Pulse Rifle), QS (Quick Switch), RA (Reacquire), RT (Right Trigger), Rnd/s (Round/s), SS (Security Screen), SMG (Sub Machinegun), SB (Suit Battery), SC/s (Supply Crate/s), TMG (Turret Machinegun), Wkwy (Walkway), WD/s (Wall Dispenser/s), Z (Zombie), POS/s (Combine Police/Civilian Protection).
- In Point Insertion, there is only one route that allows the game to continue, though exploration is possible.
- The crowbar (KB) acquired in Red Letter Day is used to break objects and clear obstructions.
- In Red Letter Day, you must sprint and jump to ground when approaching the fence.
- Updates to the Route Kanal section include new routes through a sewer with a flood valve, a section with POS and a house across the tracks, and over a steam pipe before the dump truck.
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