Skip to content
Part 23
Half-Life 2

Part 23

Navigate Part 23 of Half-Life 2. Learn how to bypass gates, deal with turrets, and use the gravity gun effectively.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate Part 23 of Half-Life 2. Learn how to bypass gates, deal with turrets, and use the gravity gun effectively.

Walkthrough
  1. 1
    From the floor below, move left to the outer corner of the walkway. Crouch and target the edge of the left side of the gate. Deal with any Combine soldiers (ALs) that reach the barrier before passing through the gate.
  2. 2
    Pull a grenade (G), enter the commons room, and move to the left side of the now open experience (XP) gate.
  3. 3
    Toss grenade #1 past the gate to the turret behind the table. Once the turret is down, turn to the fence blocking the duct. Toss grenade #2 at the floor in front of the fence, about 1 foot from the left corner. This should move the fence out of the way and destroy the grate.
  4. 4
    Sprint to and enter the duct. In the fan room, use the plank, cinder block, or 5-gallon bucket to destroy the fan, then grab the cinder block.
  5. 5
    Past the fan, move into the next section of duct a foot or so, then use the gravity gun (GGP+) to propel the grate into the next room.
  6. 6
    Grab the block and continue along the duct until you have line of sight (LOS) on the Overwatch (OBG) crouched against the wall at your 11:00. Use GGP+.
  7. 7
    There may be up to 2 more Overwatch (OBGs) in the room or still in the missile (MGT) room. If this occurs, you have pulled the grate or block to you and used it on OBG #2. Creep out of the duct and check the block for BG #3 or the missile (MGTs). Tilt the missile (MGTs), pull the plug, and continue up the stairs to the next area.
  8. 8
    Halfway up the right side of the stairs, use the pulse (pod) on the area ahead past the doorway. Once the Combine soldiers (ALs) clear the low-water (LWMs) move to the side of the doorway.
  9. 9
    Switch to the combine (CB) and eliminate the near Combine soldier (BG) on the walkway, then any Combine soldiers (BGs) not killed by the Combine soldiers (ALs).
  10. 10
    Move to the middle of the room and use the pulse (pod) on the missile (MGT) on the mid-stair platform at the end of the room. This will clear the low-water (LWM) and end the Combine soldier (BG). If the Combine soldier (BG) that attempts to man the missile (MGT) isn't killed immediately by the Combine soldiers (ALs), eliminate him.
  11. 11
    Collect any ammunition (ammo) of value, specifically pulse (PBs), then locate the experience (XP), pull the pistol for the energy (EB) then use a grenade (G) on the 2 missile (MGTs) at the far side of the next room. Toss just to the right of the far experience (XP).
  12. 12
    When cleared, sprint to the stairwell, quick-scope (QS) to the gravity gun (GG) then use GGP-/+ on the Combine soldiers (MHs) that descend.
  13. 13
    Climb the stairs, shoulder the shotgun (SG), sprint to and stop a couple of feet before the experience (XP), send 1 round into the face of the Combine soldier (BG).
  14. 14
    Shoulder the combine (CB), crouch and side-step left onto the walkway. Use the combine (CB) on the near Overwatch (OBG) and then scope stand and use the combine (CB) on the missile (MGT) Overwatch (OBG) at the far end of the walkway.
  15. 15
    Switch to pulse (pods) and squeeze it repeatedly during your sprint to the missile (MGT). A few steps up the next flight of stairs, turn right and use pulse (pod) high on the corner of the wall, then send one or two past the corner and step down to allow the Combine soldiers (ALs) to pass.
  16. 16
    When you think they're about to finish off the 2 Overwatch (OBGs) past the corner, move to the top of the stairs, 180, and use pulse (pod) on the far walkway as 2-3 Overwatch (OBGs) appear.
  17. 17
    If there are 3, try to land the pulse (pods) on the middle Combine soldier (BG) to occupy all 3.
  18. 18
    Move to said walkway and use pulse (pod) on the walkway (Hlwy) with low-water (LWMs), then further along the path, use pulse (pod) ahead of the corner to remove 2 Overwatch (OBGs) under cover (press the cover button to crouch behind walls or objects).
  19. 19
    Continue to the control room (CR) entry and use pulse (pod). Send a grenade (G) to the missile (MGT) in the control room (CR) closet.
  20. 20
    Use the weapon (WD), toss a couple of pulse (pods) at the sliding gate (XP) to position the Combine soldiers (ALs), then pull the lever, then use pulse (pod) past the recently opened experience (XP). Overwatch (OBGs) are approaching from the experience (XP) area and also from your previous path to the control room (CR).
  21. 21
    Concentrate on the experience (XP) and sprint straight past all the chaos to the next open area. If required, enter the small room and use the weapon (WD) then exit.
  22. 22
    Exit, round the control room (CR) and use pulse (pod) on the area ahead past the corner so the Combine soldiers (ALs) can remove the 3 Combine soldiers (BGs).
  23. 23
    Use pulse (pod) on the previous area to send the Combine soldiers (ALs) back far enough to give you time to remove the 2 missile (MGTs) at the far end of the next walkway and kill the low-water (LWM) too.
  24. 24
    Large Laundry Room:
  25. 25
    Wait for the Combine soldiers (ALs) to catch up to the Laundry room experience (EP). Pull a grenade (G) and toss it so it will land near enough to the missile (MGT) to tilt it, then sprint into the Laundry room.
  26. 26
    Sprint down the steps and right, hook right at the corner, then run to and jump over the railing to the narrow walkway (Hlwy).
  27. 27
    Sprint the walkway (Hlwy) and enter the small dim room on the left. Climb the stairs and pass through the experience (EP) to the small lighted room at the far left corner of the dim room.
  28. 28
    Quickly use the weapon (WD), pick up anything you can absorb, then exit. Hook hard right into the dim room, then jump from the top of the steps and over the laundry cart in the narrow walkway (Hlwy).
  29. 29
    While sprinting through the walkway (Hlwy), listen for and eyeball the known position of the missile (MGT). If it's still active, quick-scope (QS) to the gravity gun (GG) and use GGP- it as soon as you jump the railing.
  30. 30
    If the missile (MGT) is clear, switch to the shotgun (SG), then jump over the railing to return to the main Laundry room. Odds are at least 1-2 Combine soldiers (BGs) will be to your left on the raised platform and firing on you and/or the Combine soldiers (ALs). Both need to be eliminated promptly.
  31. 31
    When cleared, switch to the pulse (PR), climb the steps to your right and move tight to the wall. If a Combine soldier (BG) is still active on the walkway (Wkwy), use pulse (PR) on him, then switch to the shotgun (SG), remain tight to the wall and creep up the stairs.
  32. 32
    Keep a sharp eye on the fence above you and the walkway (Wkwy) at your 12:00 for Combine soldiers (BGs). Use rapid-fire (RT)/shotgun (SG) anything that shows its head.
  33. 33
    There are 7 missile (MGTs), 8 Overwatch (OBGs) and 4 low-water (LWMs) spread out between you and the Nova Prospekt exit.
  34. 34
    When you have the area behind the fence cleared, you're ready for the next area. See the energy (EB), use GGP- it before stepping into the room, then step out into the next room and use GGP+ it to the dark wall section between the lighted room and walkway (Hlwy), hopefully you'll take out both Combine soldiers (BGs).
  35. 35
    As soon as possible (ASAP), switch to the pulse (PR). If nobody's home, pull pulse (pods) and use pulse (pod) on the lighted area ahead with 2-3 pods.
  36. 36
    Switch to the pulse (PR) and follow the Combine soldiers (lads).
  37. 37
    Switch to the gravity gun (GG), use GGP-/+ on crates or barrels to trip the low-water (LWMs) in the next walkway (Hlwy). There's a Combine soldier (AL) spawning hole there.
  38. 38
    Then pull pulse (pods), squeeze it, then open the door to the room and use pulse (pod) on the Combine soldiers (BGs) inside.
  39. 39
    3.9c. GALLEY TO ENTANGLEMENT
  40. 40
    When clear, head right into the next area.
Tips
  • This section will take a bit of practice, so you might want to save your game first.
  • You need to be able to reliably throw a grenade (G) to land close to the missile (MGT) to tilt it. Aim at the ceiling to the right of the column the Combine soldier (BG) is hiding behind on the upper walkway (Wkwy) on the left side of the Laundry room. If you aim between the column and the fire suppression system plumbing, the grenade (G) reliably comes to a stop close enough to the missile (MGT) to tilt it.
  • Collect any ammunition (ammo) of value, specifically pulse (PBs).

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content