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Part 14
Half-Life 2

Part 14

Complete Half-Life 2 Part 14 walkthrough covering the 5-Way Intersection, escorting DB, and avoiding speeders.

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Complete Half-Life 2 Part 14 walkthrough covering the 5-Way Intersection, escorting DB, and avoiding speeders.

Walkthrough
  1. 1
    From the room where GGP+ DB is located on the second floor, sprint to the 5-way intersection.
  2. 2
    Switch to your pistol and fire two rounds into one of the EBs (Explosive Barrels) on the XP Walkway.
  3. 3
    Switch to your Shotgun (SG) and run into the alley between the building with the tram lever and the flat-roofed building with supplies.
  4. 4
    Quickly run and jump over the crates against the wall to reach the low, flat roof.
  5. 5
    Jump off to the left to a lower roof, then climb the ladder.
  6. 6
    Follow the planks leading to the XP Walkway. With the EBs destroyed, there is less stress making the jump to the platform with the hanging corpse.
  7. 7
    Sprint across planks and roofs when possible to save time at the end of the XP Walkway.
  8. 8
    Ignore the speeder once on the XP Walkway. Run its length until it begins to turn right, then stop.
  9. 9
    Orient yourself to the leading edge and corner of the hanging corpse platform. Press and hold sprint.
  10. 10
    At the edge of the XP Walkway, press jump. While in the air, press crouch to land on the platform.
  11. 11
    Stand, run, and jump to the flat roof with the ladder and climb it.
  12. 12
    A speeder may drop onto the XP plank to the next flat roof; to avoid falling, run and jump from the left side of the planks to the flat roof.
  13. 13
    Climb the next ladder and run toward the wall at your 12:00.
  14. 14
    Stop when you are across from the window opening DB was sent through. Turn to face the window and two fire escapes.
  15. 15
    Run and jump through the lighted window opening.
  16. 16
    Send DB through the window, then run into the hallway and launch DB past the Zs (Zombies) to the far end.
  17. 17
    Duck back into the room for 2-3 seconds, then exit and run toward the Zs. DB will attract them.
  18. 18
    Run to the stairs. You may need to stand on the railing for line-of-sight (LOF) on DB. Get DB to your location, then drop off the railing and run down the left side of the stairs.
  19. 19
    If DB is missing (no visual or audio), enter the hallway and look to the far end. It may be there being attacked by Zs. If so, use your SG to clear some or all of them, then launch DB to the far end of the stairwell.
  20. 20
    If DB is in the room but invisible, try loading a save close to receiving the SG and try again.
  21. 21
    Continue along the paved path with the church on your right until you have a tree at your 3:00. Remain on the ground and move to the left of the tree planted on the low retaining wall.
  22. 22
    Run to the ladder, climb it, and head straight for the XP Walkway. Drop DB and exit before receiving too many headcrab (HC) bites.
  23. 23
    Get DB to your location, then backflip (BH) over the planks and pitched roof to the flat roof. Running left on the flat roof will help you avoid an incoming flying speeder.
  24. 24
    Jump to and over the red shallow pitched roof.
  25. 25
    Run down to the flat roof connected to it near the church yard fence, then run left and drop to the ground.
  26. 26
    To keep DB, you must get it to Grigori's side of the fence. Launch DB into the church yard. This requires going to ground and will involve encountering many speeders. You will need to make it back to the flat roof and tram alive.
  27. 27
    If you have trouble locating the correct spot to launch DB, you will be swarmed by speeders.
  28. 28
    If you are killing everything, there will be a lull in attacks where you can launch DB into the church yard unmolested.
Tips
  • Pressing crouch too soon can cause you to fail the long jump.
  • Detonating the EBs while on the ground and on your way to the roof jumps can reduce stress.
  • To avoid a speeder dropping onto the XP plank, run and jump from the left side of the planks to the flat roof.
  • Make several manual saves throughout this area in case DB disappears.
  • In Half-Life 2 (HL2), there are Zs at the base of the stairs; in Half-Life 2: Deathmatch (HL2ud), there are none.
  • If DB is invisible, try to go to a save close to receiving the SG and try again.
  • You may need MKs (grenades/explosives) on the roof and from the church yard to survive the speeder encounters when trying to launch DB.

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