Skip to content
Part 41
Half-Life 2

Part 41

Complete Half-Life 2 Part 41 walkthrough, including Nova Prospekt objectives, how to use GS#5, and surviving the end room window assault.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Half-Life 2 Part 41 walkthrough, including Nova Prospekt objectives, how to use GS#5, and surviving the end room window assault.

Walkthrough
  1. 1
    At the top of the sewer pipe, deal with the speeder and Ant Lions (ALs) vying for the Dog (DB). Navigate to the pipe and make your way to the pool and topside.
  2. 2
    Continue between the white flat-roofed building and the perimeter wall. Stop just past the rise in the ground and drop DB. Switch to pods and pod towers #1 and #2 alternately, clearing both towers of Barnacle Grubs (BGs).
  3. 3
    Retrieve DB, then Blast Hole (BH) the perimeter wall counter-clockwise (CCw) to the side of tower #2. Drop DB between the perimeter wall and tower #2, then pod tower #3 until clear.
  4. 4
    Be prepared for ALs attacking DB. You may need to move clockwise (Cw) around tower #2 for your next shot. With the Crossbow (CB) ready, take out the 2 Overwatch Beta Grubs (OBGs) at guard shack #1 atop the building within the NP compound.
  5. 5
    Grab DB and head for the steps leading to the compound. Launch DB at the 2 OBGs by the crates and under the connected shed roof, then sprint to the Energy Barrier (EB).
  6. 6
    Use the GG to move the EB away, then Recall (RA) DB and send it back to the lower area via a bank shot off the perimeter wall near the base of the steps. This draws the ALs away from you.
  7. 7
    Use GS#5 to concentrate fire on the ALs. Send the first 4 rounds, 3 from the quiver and 1 at the SC under the roof.
  8. 8
    Sprint to #5 further along the building in a shallow dark niche and send it ASAP.
  9. 9
    Warning: Switch to the revolver, move quickly and in tight to the leftmost window near the end of the building, shoot the BG in the window. As soon as he drops, Quick Scope (QS) to the GG and GG the rocket sitting on the table. ASAP back away from the building while switching to the launcher.
  10. 10
    Send the round straight up and then laser GS#5 as it passes over the perimeter wall or as it rises from the other side. If GS#5 dips below the perimeter wall, swirl the round high above the buildings until it rises, then paint it.
  11. 11
    ASAP after contact, sprint to the Energy Portal (EP) to the small room, switch to the SMG, open the door and end BG #2.
  12. 12
    Quickly enter the room, access the Weapon Depots (WDs), and pick up the Pulse Rifle (PR). Step to the EP, ignore guard shack #2 and sprint along the wall to your left. Go hard left at the end and sprint into the overturned dumpster at your 12:00.
  13. 13
    QS to the GG ASAP and GG the EB beside dumpster #1 away from it. Switch to the PR, crouch and look up to the elevated Walkway (Wkwy) for BGs; if present, clear them.
  14. 14
    Switch to CB and listen for a lull in GS gunfire. When it happens, back out of dumpster #1 and strafe left for Line Of Fire (LOF) on guard shack #3. Quickly scope and send 1 bolt to each BG on #3's Wkwy.
  15. 15
    ASAP, switch to the pistol and send 3 rounds into 1 of the EBs along the raised concrete platform's perimeter, then sprint back into dumpster #1.
  16. 16
    QS GG, and hold for another lull in GS gunfire. Then sprint to your right out of the dumpster and up the steps.
  17. 17
    Sprint left of dumpster #2, GG the EB at the rear corner of #2 and GG it into the wall at your 12:00. Swing Cw around dumpster #2 then sprint toward the Launch Access Control (LAC).
  18. 18
    If the EB is still there, GG it away, then access the LAC. Sprint back to the rear of dumpster #2 and hope that 1 of your next 2 launcher rounds takes GS#5.
  19. 19
    When GS#5 drops from the sky, SAVE.
  20. 20
    When you drop GS#6, reload from the LAC, send one or two rounds into guard shack #2, then switch to the Shotgun (SG) and sprint to the shack to ensure both are down.
  21. 21
    Look for DB around the 3 towers area. Listen for and locate the ALs, they will likely be swatting at it. Access any unopened SCs on your way to DB.
  22. 22
    When in possession of DB, enter Nova Prospekt via the newly constructed EP.
  23. 23
    Once inside Nova Prospekt and past the 2 fires, grab DB and back step down the hallway until the barrier forces DB from the GG's grip. Take a couple steps toward DB and RA.
  24. 24
    The ceiling at the EP will collapse and break the barrier. Let DB handle the Heavy Cannon (HC) in the wall.
  25. 25
    At the water area, jump in and climb to the 1st platform. Shoot DB through the XP, then grab some junk as barnacle bait. Crawl up the debris, run to the XP, then DB and GG the spiders as they drop to the floor.
  26. 26
    Use GPs to reach the prison Community Lavatory; dealing with the guardian is acceptable.
  27. 27
    Jump the railing and drop into room #1. Face the double doors the guardian emerges from and shoot DB at it.
  28. 28
    Sprint to your 9:00, punch the barrels away and run through the hole to room #2. Sprint right into room #3, remain this side of #3, then bare right around the low tiled barrier for the debris-cluttered XP.
  29. 29
    Hop onto the crap, open the XP, then continue around the barrier and toward the guardian. Press and hold your secondary trigger as you bear down on your target, aiming to grab DB as far from the guardian as possible.
Tips
  • The ALs may knock DB away or knock you off the path, leading to death.
  • It is crucial to complete the end room window assault fluidly. You need 6 rounds in GS#5 on this side of the compound for survival on the other side.
  • Using DB to draw ALs away from you leaves you with unaffected launcher time with GS#5.
  • If GS#5 dips below the perimeter wall while targeting, swirl the round high above the buildings until it rises.
  • There are 2 MKs close by: 1 above you in dumpster #2, 1 in the recess to the other side of dumpster #2, and 1 in guard shack #2.
  • When the area is cleared of GS#6 and the 2 BGs, go looking for DB around the 3 towers area.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content