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Part 29
Half-Life 2

Part 29

Master the Half-Life 2 Town Square Generator Defense with this detailed strategy, including tips on weapon usage and survival rates.

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Master the Half-Life 2 Town Square Generator Defense with this detailed strategy, including tips on weapon usage and survival rates.

Walkthrough
  1. 1
    Shoulder the SG (Shotgun) and sprint to and through the generator control center in the middle of the square to its far side.
  2. 2
    Preferably, take out POS#1 before he releases the MH (Mortar Heavy), which has a 7/10 success rate. If late, either RT/SG the MH or ASAP switch to GG (Gravity Gun) and junk it.
  3. 3
    Switch to the revolver, toggle zoom, and send one round to drop POS#2 on the tower above if the rebels haven't already.
  4. 4
    If you aren't at full health and suit charge, get some now at the Gen station.
  5. 5
    Circle the inside of the low stone wall enclosure, KB (Kinetic Blast) all crates within for useful contents.
  6. 6
    Pull the GG (Gravity Gun) then locate and drag 2 mines to the SS (Stun Stick) at AEP#1 (Assault Entry Point 1).
  7. 7
    If you have the time, drag one mine to the choke point AEP#2.
  8. 8
    Sprint back to the control center, preferably before seeing DS#1 (Dropship #1) begin its descent.
  9. 9
    Look to the building you previously exited, pull and scope the CB (Crossbow), look up to the doors at the middle balcony.
  10. 10
    When the doors open and the 1 POS (Position) begins to exit, send 1 bolt to prevent deployment of a MH (Mortar Heavy).
  11. 11
    From this position, sprint to AEP#1, slide right along the SS (Stun Stick) to the wall sort of behind the mini dumpster; this is your FP (Forward Position). Switch to the PR (Pulse Rifle).
  12. 12
    Reload as/when OBGs (Overwatch Beta Grunts) take cover from a salvo.
  13. 13
    Remain at the FP for all exchanges unless OBGs bolt through the SS (Stun Stick); follow and take their ammo then return to FP.
  14. 14
    ASAP as the last OBG of the current assault drops, switch to GG (Gravity Gun), exit the FP, and as quickly as possible, drag a couple PRs (Pulse Rifles) to you for replacement ammo, then return to FP for the next assault.
  15. 15
    SAVE (at a checkpoint (an auto-save point you restart from on death)).
  16. 16
    Remain at your FP; these are the only reasons to leave your FP at AEP#1:
  17. 17
    Your health is below 40%; beg off the medic with you. If none, sprint to the WDs (Weapon Drops) then sprint back to your FP.
  18. 18
    When you finally hear Alyx call out that the shield is down, clear AEP1 of OBGs then head toward the control station, look to AEP#2. If BGs (Combine Soldiers) are at the dumpster, make a detour to clear the area.
  19. 19
    If you are taking heavy fire from your 6 (rear, from AEP#2) while dealing with OBGs from AEP1, your team is compromised; take cover in the debris at the street corner.
Tips
  • The BG (Combine Soldier) objective is to tie you and your team up and drain your ammo while one of them gets to and kills Alyx or Gordon. Your objective is to remove the BGs at the AEPs ASAP to allot ammo replacement and at a minimum check on the other AEP.
  • Mines, when set, are at best only a minor visual deterrent to the BGs; however, they make great GG (Gravity Gun) grenades. Place 2 close to your FP at the AEP#1 SS (Stun Stick). Often 2 of the 3 BGs collect on one side of the barrier wall, with -0- LOS (Line of Sight); tossing a mine just past the edge of the wall opening often takes both, saving time.
  • Use the GG (Gravity Gun) to replace PR (Pulse Rifle) ammo by pulling weapons past the AEP#1 barrier wall and SS (Stun Stick) at the end of each engagement. BGs at AEP#2 killed behind the SS prevent ammo replacement, so allow some of them to advance past the SS to the edge of the square.
  • Excluding the 2nd floor balcony POS (Position), refrain from using the revolver and CB (Crossbow) until you hear Alyx yell "The outer shield is down".
  • Most often you will have a couple to 3 PRs/PBs (Pulse Rifles/Pulse Batteries) and SMGs/HEGs (Submachine Guns/High Explosive Grenades); when you use a PB, it's only at the AEP#1 tunnel entrance, as the BGs bunch up as they appear in the tunnel opening. More often than not 2 BGs will run to your left, so your odds are good that 2 will be affected.
  • Send one PB (Pulse Battery) into the doorway niche to the right side of the street behind the SS (Stun Stick) at AEP#2 if 2 or more BGs hold up in it.
  • Try to save 1 PB (Pulse Battery) for the 2 OEBGs (Overwatch Elite Beta Grunts) and their team when they advance on the square as or just before the core SS (Stun Stick) is down.
  • Once Alyx yells out the generator shield is down, use the HEGs (High Explosive Grenades) around the dumpster at the AEP#2 choke point.
  • Then move to the control center for meds (medkits) and a SAVE (checkpoint) and AEP#2 OBG (Overwatch Beta Grunt) removal.
  • Use short fast taps on the PR (Pulse Rifle), 1 to 3 rounds per OBG as an OBG exposes himself to fire.
  • Remain at the FP (Forward Position) for all exchanges unless OBGs bolt through the SS (Stun Stick); follow and take their ammo then return to FP.
  • ASAP as the last OBG of the current assault drops, switch to GG (Gravity Gun), exit the FP, and as quickly as possible, drag a couple PRs (Pulse Rifles) to you for replacement ammo, then return to FP for the next assault.

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