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The End-Game Grind
Final Fantasy VII

The End-Game Grind

Learn how to master Materia in Final Fantasy VII, including Knights of the Round, W-Summon, and Mime, to prepare for the end-game grind against Emerald and Ruby Weapon.

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Learn how to master Materia in Final Fantasy VII, including Knights of the Round, W-Summon, and Mime, to prepare for the end-game grind against Emerald and Ruby Weapon.

Big battles lie ahead, the two remaining Weapons - Emerald and Ruby - aren’t too tough, but a bit of grinding is in order if you want to have an easy time taking them out. Grinding AP is simple; head to the mako-lake areas in the “Left/Up Path” of the North Cave and kill Magic Pots and Movers for massive amounts of AP. You’ll need to use the W-Item dupe trick to harvest Magic Pots, but even without that, the odd Mover battle is well worth the effort. The easiest way to defeat the Weapons is to use W-Summon/Knights of the Round/Mime, although to do this you technically only need two Mime Materia, which is very, very little grinding if you put Mime Materia in Cloud’s Apocalypse. On the other hand, more redundancy is always better, and having a few levels on W-Summon and Knights of the Round will allow you to re-cast it if something goes wrong during the fight. Also be sure to level up Hades Materia, Phoenix Materia and Final Attack Materia, which will come in handy during these fights. It also can’t hurt to grind some Mega All Materia so the whole party can have one; it won’t be very helpful against the Weapons, but it’ll make another type of grinding go faster.

If you wish to really spend some time on this and crank out some awesome Materia, master one of each type of Magic Materia, Summon Materia and Command Materia (green, red and yellow Materia). If you do this, you can redeem all the mastered Materia by bringing them to Bugenhagen’s observatory at Cosmo Canyon and exposing them to the Huge Materia. Your reward, of course, will be a piece of Master Materia of the same type as the Materia you redeemed. This is above and beyond what’s necessary to do anything in the game, but it sure is neat. The following Materia is required to make each type of Master Materia:

Master CommandMaster SummonMaster Magic
DeathblowAlexanderBarrier
ManipulateBahamutComet
MimeBahamut ZEROContain
MorphChoco/MogDestruct
SenseHadesEarth
StealIfritExit
ThrowKnights of the RoundFire
KujataFull Cure
LeviathanGravity
Neo BahamutHeal
OdinIce
PhoenixLightning
RamuhMystify
ShivaPoison
TitanRevive
TyphonSeal
Shield
Time
Transform
Ultima

Transcendant Convoker

Obtain the Master Summon Materia. You have to take Cloud with you, but fortunately he’s got his Apocalypse sword, which is great for grinding AP (especially those AP-hungry ones like Knights of the Round). Cid also makes a good choice with either his Javelin or Scimitar, the former being the most productive (five double AP growth sockets). The third character should be the damage-dealer, either Yuffie with her Conformer, Barret with the Missing Score loaded with AP-saturated Materia, or Vincent, if you powered up his Death Penalty. Hunt for Movers and Magic Pots, killing the rest of the trash mobs, except perhaps the odd Master Tonberry, which is quicker and safer to just flee from.

How much you grind is up to you, but it will be assumed for the sake of simplicity that you’ll leave the North Cave with at least one mastered Knights of the Round Materia, W-Summon Materia. Phoenix Materia, Hades Materia, Final Attack Materia, MP Turbo Materia and Mega All Materia, as well as three Mime Materia. This is above the minimum necessary Materia needed to proceed, but it will make life easier.

Mighty Morphin!

Now that you have a few choice pieces of Materia from the North Cave you can finally get to Morphing like a pro. Yuffie and her Conformer is the best Morphing weapon in the game, and her ability to Morph foes becomes even better with Mega All Materia, which of course affects Morph as well. None of this grinding is necessary, but it can make your characters much, much stronger. Below is a list of choice items to grind, the creatures (and their locations) that will give them to you, and the reasons why you might want to consider grinding them:

Guard Source:

While extraneous even by grinding standards, Guard Sources are, at least, easy to get. You can obtained them by Morphing Bagnadranas (green quadrupeds near the Corel Reactor), Sprals (armored pill-bug creatures near Mideel) or Unknown 2’s. Of the choices, the Spirals are probably the easiest to grind, as they appear quite frequently. It doesn’t hurt that they’re not much of a threat anymore but are still worth decent XP, AP and Gil, either.

Master one of every type of command, summon or magic materia and you can obtain a piece of Master Materia from the Huge Materia you rescued (left). Yuffie - with her ultimate weapon - the Conformer is in league of her own when it comes to Morphing foes (right).

Luck Source:

Bad Raps can be found in the Gelnika - Hallway area, and look like… well, floating green alien creatures. They can be Morphed into Luck Sources, which will raise a character’s Luck when consumed. Character with a high Luck attribute score critical hits more often, which is pretty awesome, especially when Morphing.

Magic Source:

Morph Unknown 3’s to get Magic Sources, which will raise your Magic attribute. In turn, this increases the amount of damage you’ll do with spells. Sounds good enough, but it’s nothing that can’t be achieved with MP Turbo, and considering how long it’ll take you to grind a significant number of these, you might just want to pass and spend your time more productively.

Mind Source:

Serpents (found in the Cargo and Research Rooms on the Gelnika) can be Morphed into Mind Sources, which increases Spirit, hence decreasing the damage that character takes from magic attacks.

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