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Part 9
Final Fantasy Crystal Chronicles

Part 9

Learn how moogle colors affect GBA screens and magic in Final Fantasy Crystal Chronicles, and understand cycle changes and bonus points.

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Learn how moogle colors affect GBA screens and magic in Final Fantasy Crystal Chronicles, and understand cycle changes and bonus points.

Moogle Customization:

  • The color of your moogle determines which GBA (Game Boy Advance) screen will show on your GBA and influences the spells your moogle is most likely to cast.
  • White Moogle: Displays the dungeon map on the GBA screen and casts random magic.
  • Red Moogle: Displays the monster radar (your minimap with nearby blips and threats marked) on the GBA screen and casts Fire magic.
  • Blue Moogle: Displays the chest radar on the GBA screen and casts Blizzard magic.
  • Green Moogle: Displays enemy information on the GBA screen and casts Thunder magic.

Your moogle always carries the crystal chalice. If your moogle gets tired, you must carry it. If you refuse, your moogle moves slower, forcing you to move slower or enter the miasma (a dangerous area filled with poisonous gas). Simply pick up the chalice and walk in circles for a few seconds to let your moogle recover. Mog gets tired quicker in dungeons with extreme temperatures. Trimming your moogle's hair or leaving it long affects its energy levels. Cutting his hair when heading to KILANDA or LYNARI DESERT helps Mog carry the chalice longer by preventing him from overheating. Keeping his hair long in TIDA, CONALL CHURCH, REBENA TERA, MOUNT VELLENGE, SELEPATION CAVE, and VEO LU SLUICE helps Mog carry the chalice longer by keeping him warm.

Cycle Changes:

After defeating a boss in a dungeon and collecting a drop of Myrrh, the Myrrh will not return to the tree for two years. This period is known as a cycle change. During a cycle change, several elements of the dungeon are altered:

  • New enemies may appear.
  • Existing enemies may have increased HP (Hit Points).
  • Bosses may gain new moves.
  • Artifacts, scrolls, and materials found within the dungeon can change.
  • The artifact sets dropped by bosses are altered.
  • Rarely, paths may open or close, affecting access to certain areas.

Each dungeon has a total of three cycles, except for the final dungeon, which has only one cycle.

Bonus Points:

After defeating a boss, bonus points are awarded. These points determine the artifact set the boss will drop. There are fifteen possible bonuses, and the number of points awarded per bonus depends on the dungeon. A bonus is chosen at random at the start of each dungeon. You only earn points by completing the requirements for the chosen bonus. To see which bonus has been selected, you must connect a GBA to the second port of your Gamecube. There is no in-game method to view your current point total.

Available Bonuses:

  • Pick Up Items: All Magicite, Scrolls, Materials, Artifacts, and Food count as items. Gil does not count. Dropping and re-picking up an item does not award points.
  • Pick Up Money: Points are earned for any amount of Gil picked up. Dropping and re-picking up Gil does not award points.
  • Defeat Enemies With Spell Fusion: You must kill an enemy using a level two or three spell (Fira, Blizzara, Thundara, Firaga, Blizzaga, or Thundaga). Damaging an enemy is not sufficient; it must be a kill.
  • Defeat Enemies With Focus Attacks: You must kill an enemy using a focus attack. Damaging an enemy with a focus attack does not award points; only a kill counts.
  • Defeat Enemies With Spells: Killing an enemy with any magic spell (Fire, Blizzard, Thunder, Fira, Blizzara, Thundara, Firaga, Blizzaga, or Thundaga) awards points. Damaging an enemy with a spell does not count; only a kill.
  • Open Treasure Chests: Opening any treasure chest in a level, including Mimics (enemies disguised as chests), awards bonus points.
  • Inflict Damage: You receive a single point every time you damage an enemy with magic or weapons. Using a very weak weapon can yield many points.
  • Take Physical Damage: You earn bonus points when hit by an enemy's weapon. By intentionally taking damage and using Cure (a healing spell) when needed, you can accumulate many points.
  • Take Magical Damage: You earn points when an enemy casts a spell on you. Only spells from the Fire, Blizzard, or Thunder sets count; Slow, Stop, and Haste do not award points. Finding a mage enemy and allowing it to attack you repeatedly, while healing as needed, can result in many points.
  • Avoid Damage: You start with a certain amount of points. Each time you avoid damage... (The source text is cut off here).

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